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    :Bedroom:

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    • marked001M Offline
      marked001
      last edited by

      ...and a couple 'not as nice' images from the presentation.

      some textures did some wacky things in a couple of these components.

      http://img148.imageshack.us/img148/2286/eisensteinbedv1072611.png

      http://img841.imageshack.us/img841/1426/eisensteinbathv1072611.png

      http://www.revision21vis.com

      instagram: revi21on

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      • tademaT Offline
        tadema
        last edited by

        The first image is great, like to see what you could produce if they gave you more time πŸ‘
        John

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        • marked001M Offline
          marked001
          last edited by

          I can't figure out what kind of figure to use.. these are the NPR fotofigures on formfonts...they seemed to work 'in my eyes'... but i'm not sure what else to use? any thoughts?

          http://www.revision21vis.com

          instagram: revi21on

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          • Bryan KB Offline
            Bryan K
            last edited by

            As usual, well done! πŸ‘

            See my portfolio at https://delphiscousin.blogspot.com/

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            • D Offline
              dancoast
              last edited by

              I have always liked everything about your work...... no problems from my point of view! πŸ‘ In addtion, thanks very much for your tutorial! Your style really shows the power of Sketchup and what can be achieved with great modeling, my hat goes off to you sir.

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              • R Offline
                Roger
                last edited by

                I agree with everyone else, nice work. Two minor criticisms. If you had more time, I would spend more time on how to drape and texture textiles. Two, it seems like there are light leaks around the edges of your room little bright spots where the faces are not welded together. Does anyone else see what I am talking about regarding the unexpected light spots. Both are minor distractions, but I pass them along in the spirit of a helpful third-party eye.

                http://www.azcreative.com

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                • marked001M Offline
                  marked001
                  last edited by

                  the light leaks are driving me crazy... what's worse is that they'll change in the same render even if nothing is altered... i've been reading on the podium site how to avoid them, so hopefully they'll get better in the future. there is nothing off with the modelling, i'm typically pretty anal with the modelling.

                  http://www.revision21vis.com

                  instagram: revi21on

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                  • R Offline
                    Roger
                    last edited by

                    I am curious, can you summarize what Podium says about light leaks and how to avoid them?

                    http://www.azcreative.com

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                    • RichardR Offline
                      Richard
                      last edited by

                      @marked001 said:

                      the light leaks are driving me crazy... what's worse is that they'll change in the same render even if nothing is altered... i've been reading on the podium site how to avoid them, so hopefully they'll get better in the future. there is nothing off with the modelling, i'm typically pretty anal with the modelling.

                      My god there are Tons of them! What the?

                      Mate it one of those anal things of mine I know but the verticals not being vert bothers me that little!

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • marked001M Offline
                        marked001
                        last edited by

                        yeah yeah...verticals.

                        http://img32.imageshack.us/img32/7409/eisensteinbedv2072611co.png

                        roger..
                        How to get rid of blotches
                        SU Podium V2 presets are calibrated to be as fast as possible. Unfortunately, some imperfections such as blotches or unexpected corner shadowing will sometimes appear in the rendered image. These anomalies can appear quite randomly especially on non-texture pale surface, corners and low polygon geometry scenes. Those imperfections are caused by the lower quality and precision of the Podium V2 preset.

                        QMC presets are made especially to overcome this issue. But the cost is a substantially slower rendering time. QMC presets can also produce a more grainy image. To overcome the graininess of QMC presets, it is recommended that you render at a higher pixel resolution than you need and re size the image after it is completed.

                        This will solve most of the current blotches and artifices. If they are still appearing with the QMC presets, please contact us.

                        Link Preview Image

                        favicon

                        (suplugins.com)

                        http://www.revision21vis.com

                        instagram: revi21on

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