:Bedroom:
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..as usual, I didn't spend nearly enough time on this...since we are always last minute around here. but here is a quick bedroom done in SketchUp/Podium/Pshop.. I actually had to model most of this since the furniture was the design...
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...and a couple 'not as nice' images from the presentation.
some textures did some wacky things in a couple of these components.
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The first image is great, like to see what you could produce if they gave you more time
John -
I can't figure out what kind of figure to use.. these are the NPR fotofigures on formfonts...they seemed to work 'in my eyes'... but i'm not sure what else to use? any thoughts?
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As usual, well done!
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I have always liked everything about your work...... no problems from my point of view! In addtion, thanks very much for your tutorial! Your style really shows the power of Sketchup and what can be achieved with great modeling, my hat goes off to you sir.
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I agree with everyone else, nice work. Two minor criticisms. If you had more time, I would spend more time on how to drape and texture textiles. Two, it seems like there are light leaks around the edges of your room little bright spots where the faces are not welded together. Does anyone else see what I am talking about regarding the unexpected light spots. Both are minor distractions, but I pass them along in the spirit of a helpful third-party eye.
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the light leaks are driving me crazy... what's worse is that they'll change in the same render even if nothing is altered... i've been reading on the podium site how to avoid them, so hopefully they'll get better in the future. there is nothing off with the modelling, i'm typically pretty anal with the modelling.
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I am curious, can you summarize what Podium says about light leaks and how to avoid them?
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@marked001 said:
the light leaks are driving me crazy... what's worse is that they'll change in the same render even if nothing is altered... i've been reading on the podium site how to avoid them, so hopefully they'll get better in the future. there is nothing off with the modelling, i'm typically pretty anal with the modelling.
My god there are Tons of them! What the?
Mate it one of those anal things of mine I know but the verticals not being vert bothers me that little!
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yeah yeah...verticals.
roger..
How to get rid of blotches
SU Podium V2 presets are calibrated to be as fast as possible. Unfortunately, some imperfections such as blotches or unexpected corner shadowing will sometimes appear in the rendered image. These anomalies can appear quite randomly especially on non-texture pale surface, corners and low polygon geometry scenes. Those imperfections are caused by the lower quality and precision of the Podium V2 preset.QMC presets are made especially to overcome this issue. But the cost is a substantially slower rendering time. QMC presets can also produce a more grainy image. To overcome the graininess of QMC presets, it is recommended that you render at a higher pixel resolution than you need and re size the image after it is completed.
This will solve most of the current blotches and artifices. If they are still appearing with the QMC presets, please contact us.
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