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    [Interior] Living Room, Conceptual

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    • B Offline
      bjornkn
      last edited by

      Nice work!
      As you wanted C&C:
      Many of the shiny surfaces are just a bit too perfect? Particularly the shelf on the left side.
      And the floor could need a different bump map, as well as spec map etc.
      It looks like you used the texture for bump too?
      Try to use the high-pass filter in PS or similar. You really don't want all that darker wood to be lower than the lighter?

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      • jarynzlesaJ Offline
        jarynzlesa
        last edited by

        nice renders, can you show us a wireframe πŸ˜› .

        http://www.vizualizaceschodiste.mypage.cz/

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        • jarynzlesaJ Offline
          jarynzlesa
          last edited by

          @bjornkn said:

          Try to use the high-pass filter in PS or similar. You really don't want all that darker wood to be lower than the lighter?

          thx for good tip πŸ‘ , after quick test I made, it looks, that high-pass filter works better than unsharp mask.

          http://www.vizualizaceschodiste.mypage.cz/

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          • I Offline
            imabzeous
            last edited by

            can u teach me this learning process 😲 its fantabolous

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            • T Offline
              teknikarsitek
              last edited by

              wow.. i really surprised. thanks before, for giving me many comments to learn more. πŸŽ‰
              @Srx: actually, i just learning how to use HDRI in vray Sketchup. so, that's why sometime in cases i still not sure the way i try using HDRI is the right one. so, that's why i just say, i'm still learning ^_^

              @sepo : thanks bro ^_^

              @broomstick : actually yes bro, honestly, i still not sure how to apply material to the "smoothed" surface 😞
              aha, the render time is about 1,5 hours in 1000x750 pixel.

              @bjornkn : wow.. thanks many2 thanks, i'll try it. honestly, yes i am using Sharpen in PS, so i'll what u suggested πŸ˜„
              but, how to use the High Pass in PS ? sorry before, because i just know using sharpen, perhaps you can give me advise πŸ˜„
              It looks like you used the texture for bump too? -> ow, some material is yes, but some other is still using different bump map (black and white for the bump map)

              @jarynzlesa : no prob.. here is the wire

              http://i200.photobucket.com/albums/aa154/teknikarsitek/3d interior/screenshot.jpg

              and here is the processing when rendering progress

              http://i200.photobucket.com/albums/aa154/teknikarsitek/3d interior/proses.jpg

              @imabzeous : aha.. same question .. hihih.. i hope Bjornkn can help us πŸ˜„

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              • B Offline
                bjornkn
                last edited by

                Here's a nice tutorial on using the high-pass filter - here mainly for making repeating evenly lit seamless textures, but it describes the filter pretty good : http://www.gamasutra.com/view/feature/3073/the_power_of_the_high_pass_filter.php
                There are lots of possibilities if you copy the texture to a new layer and do the filter on that layer. Experiment with blend modes and opacity.
                For a bump map you usually want only the high-contrast border to show up, like veins in the wood and cracks/joints. It often works fine to use the texturemap for bump if the wood is very evenly colored. On a floor like yours, with some light and some dark woods it would typically still be pretty even/smooth on top.
                On old, worn floors the darker veins are usually harder than the light wood, and is standing up in relief against the softer light wood.

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  @srx said:

                  well, it doesn'look to me you are learning πŸ˜‰ πŸ‘

                  What he said. πŸ˜„

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • holmes1977H Offline
                    holmes1977
                    last edited by

                    Great renders....where did you get the model of the sofa from?

                    Exaggeration makes a dull story better.

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                    • T Offline
                      teknikarsitek
                      last edited by

                      @bjornkn : waa.. many thanks brother will learn about this πŸ˜„

                      @Bryan K : πŸ˜‰

                      @holmes1977 : i put from my 3dsmax library, and then convert it to 3ds file to be imported to sketchup πŸ˜„

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                      • jarynzlesaJ Offline
                        jarynzlesa
                        last edited by

                        sorry I thought that I was right. nice process, how many computers are processing at this render?

                        http://www.vizualizaceschodiste.mypage.cz/

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                        • B Offline
                          batas senja
                          last edited by

                          kayaknya kenal sama gambar ini...ha3x...

                          well , its so impresive and just wonderful..πŸ˜„

                          antara cinta dan dusta? is it a movie poster?

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                          • T Offline
                            teknikarsitek
                            last edited by

                            @jarynzlesa : thanks πŸ˜„
                            i just using 1 computer only, its i7 980X processor. πŸ˜„

                            @batas senja : ahaa.. ada orang indo juga .. akhirnya.. tapi malu juga nih mas, disini kritiknya lebih tajam tapi lebih membangun .. hihi.. thanks dah mampir mas
                            "Antara cinta dan Dusta" in the poster, its indonesian serial movie 😍 hmm.. actually my favorite actress there .. wakakaka

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