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Add_3d_text height

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  • T Offline
    TIG Moderator
    last edited by 6 Jun 2011, 08:14

    Don't you already answer your question in your question?

    original_texts_point_size = 144 3d_texts_inch_size = original_texts_point_size/72.0

    2.0"

    You can then use 3d_texts_inch_size to make the 3d-text that height... BUT beware of making very small geometry... so perhaps make it .../7.2, and then scale the whole text-group's entities x0.1 when it's made ?
    Sketchup/OpenGL have problems with creating small geometry [faces/edges] <~1mm, however once they exist with that size - e.g. after scaling down - there are no issues...

    TIG

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    • D Offline
      Dan Rathbun
      last edited by 6 Jun 2011, 17:14

      Well TIG it's not that simple. 72 ppi is based on the old SVGA. Nowadays the dot pitches are smaller. My Samsung is 100 ppi.

      I saw on MSDN some system calls and a formula for getting the display device context and a number that is plugged into the formula to get a corrected font height.

      I see if I can find it again.

      I'm not here much anymore.

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      • T Offline
        TIG Moderator
        last edited by 6 Jun 2011, 17:28

        A 'point' [or PostScript Point] is 1/72 of an inch and an inch is 25.4mm.*
        Its usual abbreviation is 'pt'.
        Incidentally a 'pica' is 12pt...
        'Points' are sometimes mistakenly thought as 'pixel units'; but points [pt] are not pixel units [px].
        Points are physical length units; *in CSS and in PostScript there are 72 points in one inch.
        Defining the font size in points on Web-pages is considered to be ill-advised.
        There the size is best defined in 'pixels'...

        TIG

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        • D Offline
          Dan Rathbun
          last edited by 6 Jun 2011, 23:04

          [About Device Contexts](http://msdn.microsoft.com/en-us/library/dd162467(v)
          [GetDC Function](http://msdn.microsoft.com/en-us/library/dd144871(v)

          [Obtaining a Private Display Device Context (C source example)](http://msdn.microsoft.com/en-us/library/dd162744(v)
          [Getting Information on a Display Monitor (C source example)](http://msdn.microsoft.com/en-us/library/dd144942(v)

          The formula I spoke of is given on this page:
          [CreateFont Function](http://msdn.microsoft.com/en-us/library/dd183499(v)

          @TIG: What you describe, is the calculation for Device INDEPENDANT Pixel height. On Windows (API calls,) however, the font height is specified in Logical Units, which is the Device DEPENDANT Pixel height.

          My current (unreleased) version of the Ruby Console Toolbar plugin, can change the console font to one that the user desires. But I need to encorporate the conversion formula because (on my high res display,) the resultant fonts are too small.
          So I still need to get the user's device context and query it for information, that will allow me to calculate the Logical Units for the user's display, so that the fonts will appear at the correct size on their monitor.

          I'm not here much anymore.

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          • P Offline
            pdonner
            last edited by 7 Jun 2011, 04:09

            In a Windows program I would select the font and study text extents of a string like 'Åg' or then I could have a look at the textmetric structure of the font. In the TEXTMETRIC structure the measures are in logical units, i.e. they depend on the mapping mode. By selecting a HIMETRIC mapping mode the measure would be fine enough for our purpose.

            This can be achieved with the Win32API module that Dan was referring to, but this would lead to a Windows only solution (which in this particular case would be adequate). I would, however, like to know how the 3D Text height should be calculated regardless of the OS (or monitor brands for that matter).

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            • P Offline
              pdonner
              last edited by 11 Jun 2011, 15:07

              I got this far on my own:

              require 'sketchup' 
              require 'Win32API'
              
              GetDesktopWindow = Win32API.new("user32", "GetDesktopWindow", [], 'L')
              GetDC = Win32API.new("user32", "GetDC", ['L'], 'L')
              SetMapMode = Win32API.new("gdi32", "SetMapMode", ['L','N'], 'N')
              
              MM_HIENGLISH = 5
              
              hwnd = GetDesktopWindow.Call
              puts "hwnd = #{hwnd}"
              hdc = GetDC.Call(hwnd)
              puts "hdc = #{hdc}"
              
              mapmodeDefault = SetMapMode.Call(hdc, MM_HIENGLISH)
              puts "mapmodeDefault = #{mapmodeDefault}"
              

              Everything looks quite fine to this point. Now I would have to set up the TEXTMETRIC structure. I find the notations a bit difficult to grasp. So how should I declare TEXTMETRIC and pass it as a parameter in my GetTextMetrics call?

              And what about this Ruby declaration:

              GetTextMetrics = Win32API.new("gdi32", "GetTextMetrics", ['L','P'], 'V')

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              • P Offline
                pdonner
                last edited by 12 Jun 2011, 02:06

                The declaration seems to be ok. And David Thomas' and Andrew Hunt's book 'Programming Ruby' seems to contain some helpful advice on how to pack and unpack binary data structures in Ruby. Cf. http://www.ruby-doc.org/docs/ProgrammingRuby/html/lib_windows.html , subtopic ClassWin32API (actually a quotation from the Ruby distribution, in ext/Win32API) - if someone is interested in how this is supposed to work.

                The space for the data structure is reserved by initializing a string, which can then be referenced after using the unpack function.

                lpTextMetrics = " " * 60 # TEXTMETRIC size
                
                GetTextMetrics.Call(hdc,lpTextMetrics)
                tmHeight, tmAscent, tmDescent  = lpTextMetrics.unpack("LLL")
                
                puts "tmHeight = #{tmHeight}"
                

                Thanks Dan and TIG for friendly help!

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                • P Offline
                  pdonner
                  last edited by 13 Jun 2011, 04:14

                  Just to clarify this (Ruby programming) topic a few steps further:

                  The full documentation for the unpack formatting 'directives' of the referencing string can be found in the 'Programming Ruby' book at:

                  301 Moved Permanently

                  favicon

                  (www.ruby-doc.org)

                  Similarly, the documentation for the pack function - which transfers the contents of an array into a binary sequence - can be found at:

                  301 Moved Permanently

                  favicon

                  (www.ruby-doc.org)

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                  • D Offline
                    Dan Rathbun
                    last edited by 15 Jun 2011, 05:38

                    If you look at the top of the page, you'll that old book was written circa Ruby version 1.6.

                    Better to use the more up to date 1.8.6 Core reference:

                    Online
                    http://www.ruby-doc.org/core-1.8.6/index.html

                    CHM
                    http://forums.sketchucation.com/viewtopic.php?f=180&t=10142&p=266725

                    I'm not here much anymore.

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                    • P Offline
                      pdonner
                      last edited by 17 Jun 2011, 17:07

                      Thanks Dan for updating my pointers. I cannot find the corresponding Win32API and win32ole documentation among these neatly structured pages. Could you kindly supply the references so that our thread is completed.

                      The Sketchucation thread is very useful indeed. Good work.

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                      • D Offline
                        Dan Rathbun
                        last edited by 17 Jun 2011, 21:40

                        @pdonner said:

                        I cannot find the corresponding Win32API and win32ole documentation among these neatly structured pages.

                        Those are part of the standard extended libraries. The Core libraries (modules) are loaded when the Ruby interpreter is loaded.

                        Any non-core library module must be loaded afterward using require().
                        http://www.ruby-doc.org/stdlib-1.8.6/

                        I'm not here much anymore.

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