sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Render bugs my landscape?

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    14 Posts 4 Posters 995 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • soloS Offline
      solo
      last edited by

      Jens,

      Can you share the SU model?

      I suggest mapping the wood in SU first before export, that way Vue can use your texture coordinates.

      I'm also not 100% sure what you wanting to achieve, you are mapping wood but the thread is about landscapes. Landscapes in Vue are unrivalled and very easy to achieve high quality, however there is a different workflow for terrains and mapped textures.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

      1 Reply Last reply Reply Quote 0
      • J Offline
        Jeggebis
        last edited by

        Hi Solo

        I guess i could've created a new topic for my Vue question, but since it was in the same project i didn't.

        The idea was to create a more accurate/more detailed terrain in Vue for my project. But since the projects main focus is the models i've created FOR the terrain i also want those to be rendered nicely = i thought i could do both in Vue (terrain+modelrendering).

        I figured i could export my entire SU model (including the terrain i created from contours+Artisan) into Vue to create a more realistic terrain. I could not find any way to create a terrain in Vue out of the imported SU terrain(img 1), so i just created a standard one(img2) and edited it to look like the imported from SU by "push/pulling" in the terrain editor with the SU terrain viewable.
        img1img2

        Im rather new to the whole texture/render scene since this is my first year as an arch student, so when you suggest mapping the wood in SU first, i figure i create a new texture in SU's material list, load the .jpg or what ever img of wood planks/boards and resize/fit that img to my model (goes for every texture i guess). Then i export directly into Vue (via .obj or the SU->Vue plugin). And here i load a Vue material onto the group and it will know the scale? Or does it have to be from the same texture i used in SU?
        I'm so sorry for the rather confusing text, but i guess i shouldn't hope to learn everything about this over a period of 2-3days googling...
        To sum it up:
        How can i create a Vue terrain to match the imported terrain from SU (without doing the manual editing that i've spend hours on now)?
        Why does loading Vue materials onto the imported SU object's plane mess up the scale/bump map or what ever is going on?

        Thanks again for the time you guys take helping out us newcommers, hope to return the favor some day !

        (the assignment is to build a place where people can go for a swim on the small island of Hven between Denmark and Sweden)this is a crop view of the southern tip where i chose to place my project


        SU file (2mb)

        1 Reply Last reply Reply Quote 0
        • D Offline
          d12dozr
          last edited by

          @jeggebis said:

          How can i create a Vue terrain to match the imported terrain from SU (without doing the manual editing that i've spend hours on now)?

          Here's an easy way: http://www.cornucopia3d.com/forum/viewtopic.php?t=12275

          3D Printing with SketchUp Book
          http://goo.gl/f7ooYh

          1 Reply Last reply Reply Quote 0
          • J Offline
            Jeggebis
            last edited by

            Couldnt keep myself away from the computer last night trying out what you wrote Solo. Though had to get to work (where i am now) early, so couldn't play with it a whole lot. With material scaled and applied in SU it makes it much easier to get one of Vue's .mat to replace it and scale that instead. So thank you so much for the tip.
            I'm not sure if the bumpmap of Vue's materials needs some different settings as i get some weird patterns on some of the wooden planks. Might be because i had to scale all the way down to like 0.0something (will attach a pic when i get home).

            @d12dozr said:

            Here's an easy way: http://www.cornucopia3d.com/forum/viewtopic.php?t=12275

            Looks perfect ! Thank you d12dozr. I figure i need some photoshopping of the terrainmap to use it as heightmap? I think i can handle that, but the main problem before getting so far is to set Vue to render the top view only and not the perspective camera? Couldn't really find the setting in Vue's render options and can't find it via google 😞

            1 Reply Last reply Reply Quote 0
            • D Offline
              d12dozr
              last edited by

              @jeggebis said:

              Looks perfect ! Thank you d12dozr. I figure i need some photoshopping of the terrainmap to use it as heightmap?

              No photoshopping required...you just need to add a texture gradient to the terrain so that the peaks are white and the valleys are black. If you are more familiar with SU than Vue, make the terrain heightmap in SU, using this method: http://forums.sketchucation.com/viewtopic.php?p=149747#p149747 then exporting the Top view from Sketchup(set camera to Parallel Projection first). Use that image to generate terrain in Vue.

              Make a terrain in Vue, then double click it to bring up the Terrain Editor, then:
              Capture2.JPG

              @unknownuser said:

              I think i can handle that, but the main problem before getting so far is to set Vue to render the top view only and not the perspective camera? Couldn't really find the setting in Vue's render options and can't find it via google 😞

              Lol...you should spend some time over at Geek at Play 😉
              See here:
              Capture.JPG

              3D Printing with SketchUp Book
              http://goo.gl/f7ooYh

              1 Reply Last reply Reply Quote 0
              • J Offline
                Jeggebis
                last edited by

                You sir, are a true champ !

                Cheers for the screenshot of where the function to render the top view was, have only had my hands on Vue for a few hours in total and the interface takes some time getting used too (the placement of camera is indeed still troubeling when the only other program i've ever worked with is sketchup hehe).
                I have infact been watching a few vids on geekatplay, but lord al mighty there are just so many different tuts its hard to choose the basics first as the others seem so interresting too 😉
                Thank you for taking the time explaining this in way a novice like myself can understand. Can't wait till i get of work so i can tinker with this at home.

                /jens

                1 Reply Last reply Reply Quote 0
                • soloS Offline
                  solo
                  last edited by

                  Yup, Marcus has pretty much got the idea of how to create a terrain from an image in Vue.

                  Now if you can get a bigger map/image of the area you need you can easily create a pretty accurate terrain in Vue.

                  Then all you need to do is add a texture, maybe even an ecosystem and render.

                  I just exported your model and threw in a basic custom ecosystem and rendered, 2 minutes in Vue. default sky, nothing elaborate, if you watch the Geekatplay videos you could create an awesome scene very easily.


                  jeggibis.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

                  1 Reply Last reply Reply Quote 0
                  • J Offline
                    Jeggebis
                    last edited by

                    Now thats just amazing Solo and a bit of a blow to my skills atm.

                    I tried creating the terrain from my SU mesh in Vue, but my result is no way near what i wanted:
                    Skærmbillede 2011-06-05 kl. 19.49.53.png
                    it must have something to do with the mapping image i made in Vue:
                    Skærmbillede 2011-06-05 kl. 19.52.44.png
                    Tried messing a bit with the scale, but that doesn't do much and im having a hard time getting the eco system and even placing plants to work on a mesh (plants cant snap to the surface of the mesh it seems), so would love for this to work!

                    I know i could probably find the solution with loads of time on geekatplay and just fiddling around, but i have so much needed to be done for tomorrow (plans, sections and what not) to show the teachers (final is on friday). + i almost had a meltdown with SU not being able to export if there were any unique materials at all. I knew i should have stayed with the cardboard models and freehand drawings instead of this...

                    So where have i gone wrong with the SU mesh -> vue terrain?
                    Skærmbillede 2011-06-05 kl. 20.03.42.png

                    1 Reply Last reply Reply Quote 0
                    • D Offline
                      d12dozr
                      last edited by

                      I think the shadows are interfering with the heightmap, and perhaps your image output is too small. You'll also need to crop the output image to show just the terrain. Try this:


                      Capture.JPG

                      3D Printing with SketchUp Book
                      http://goo.gl/f7ooYh

                      1 Reply Last reply Reply Quote 0
                      • J Offline
                        Jeggebis
                        last edited by

                        Thanks for the tip. The result did not change a whole lot though:
                        Skærmbillede 2011-06-06 kl. 12.06.37.png
                        I also tried with the sketchup method you linked to and got the following map:
                        hmn.png
                        (same result)

                        I wonder if there is some setting to the gradient i need to change so it will create the "valley" after the top ledge. It seems like it gets where the ledge drops down fine, but then it just boost right up even though the gradient indicates otherwise?

                        Maybe this is just not meant to happen. I tried to just paint an eco system on the mesh instead as the mesh is pretty detailed and okay as it is i guess. But it does not place the plant on to the mesh directly but some what under it, so only the top of the trees stick through. At the top of the terrain its okay, but on slopes and such its messy + i cant paint on certain places?

                        Im gonna lay a bit low with all these basic questions, its only because of the time left of this project im asking to save time. Hope it is okay.

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement