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    A low-poly PhotoScan relief

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    • D Offline
      driven
      last edited by

      hi,

      that's very effective, how many images did you use?

      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • D Offline
        d12dozr
        last edited by

        Cool...now how how high-poly can you make the model/clay render? (for instance if you wanted to make a 3D print replica of the monument)

        3D Printing with SketchUp Book
        http://goo.gl/f7ooYh

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        • N Offline
          nomeradona
          last edited by

          excellent i love to try this software now.

          visit my blog: http://www.nomeradona.blogspot.com

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          • B Offline
            bjornkn
            last edited by

            I used 6 photos, but only really used 4 of them.
            For a 3D-print model I would suppose you'd need several 100,000s of faces to get all that rough stone texture "translated"?

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            • D Offline
              d12dozr
              last edited by

              The stone texture isn't important, just the carving. As you have it now, the clay render is pretty faceted.

              3D Printing with SketchUp Book
              http://goo.gl/f7ooYh

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                @Marcus

                You can go as hi-poly as you want. You can bring SU to it's absolute knees. But the workflow remains the same....

                [1] Good Camera shots with overlaps between images
                [2] Open in Photoscan to align/place points/calibrate
                [3] Export to SU
                [4] Build model, apply textures etc

                I think Bjorn shows that here textures are adding more to the model than geometry. But he can quite quickly go for higher detail if he wants. Even enough for a 3D print.

                Photoscan also exports to DXF and VRML

                Download the free D'oh Book for SketchUp πŸ“–

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Well, a low poly mesh if the texture is so nicely applied (and adding to the appearance) is more often than not enough IMO. Think this way; you are using this instead of displacement - and when you do this subtle mesh forming, it is always better than displacement in the render engine. Mostly because it can be selective (add detail and subdivision where ultimately necessary etc.) and also faster to render.

                  Gai...

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                  • D Offline
                    d12dozr
                    last edited by

                    @unknownuser said:

                    @Marcus

                    You can go as hi-poly as you want. You can bring SU to it's absolute knees. But the workflow remains the same....

                    πŸ‘ Thanks Rich

                    3D Printing with SketchUp Book
                    http://goo.gl/f7ooYh

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      Here's a lo-poly example...

                      Lo_poly_example_1.png

                      Or you can upsample to go hi-poly...

                      Lo_poly_example_2.png

                      Where you choose to add geometry you'll get much more detailed meshes. So here the nose and eyes are more pronounced. But good results are only possible with good calibrated images in Photoscan. But that's pretty easy to achieve quite quickly.

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • B Offline
                        bjornkn
                        last edited by

                        As I started with 3D on a computer with 1MB RAM I'm still counting polys, always trying to make as few as possible πŸ˜‰
                        The number of polys you use depends on how many details you want, and how many pixels you have available. For a 500k model I guess I would have had to shoot some closeups too. Or just PhotoScan the main shapes and use other tools for details. It is perfectly possible to make a detailed model in PhotoScan without using the Surface/Image matching tools. There are very powerful upsample/downsample tools, as well as smooth and redistribute functions. Vertex locking and fixing are extremely useful for many tasks other than modeling from photos.
                        One of the great things with PhotoScan vs ImageModeler and Photomodeler is that you can use all the powerful tools and plugins in SU. The sides were here made with TIGs ExtrudeEdgesAlongVector.

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