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Rotating a model by specific angle in Kerkythea?

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  • L Offline
    lewislovedale
    last edited by 15 May 2011, 19:07

    I'm rendering a series of images of a SketchUp model within Kerkythea, the final result is intended to be a rotation around the model, with each image being an equal degree increment, for example 9 images each moving 36 degrees around the same axis (the first will be the start and the end image).

    Is there a way to specify the exact rotation when moving the model within Kerkythea? I can't find an option to input the figure. Or, will i have to create a scene within SketchUp, move the model within there and export it every time? I was hoping there would be an easy way to do this.

    Any help is appreciated.

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    • C Offline
      Crankston Shnord
      last edited by 16 May 2011, 15:35

      One feature that Kerkythea is lacking, unfortunately, is a way to move/rotate a model in an accurate notation. I have been looking for a plugin/hack that would fix this but haven't found anything.....I'll let you know if I come across something. Cheers,

      Crankston Shnord
      Sketchup Modeler,
      Blender Designer,
      Renderer
      My Models

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      • T Offline
        tridem
        last edited by 16 May 2011, 20:00

        I recently used a workaround. I've built a series of views in SU drawing a circle around the model in order to pick the exact points to position the camera, imho at least 24 points are needed because the interpolation in KT is smoothed but mainly linear. you could also duplicate in KT all cameras at once and rotate manually to the middle of previous to increase quickly the final views

        here's the result (drag the image)...just a test, there are 24 cameras and still the movement is not perfectly circular
        http://tridem.altervista.org/rotaziotest/test_rotazione.html

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        • L Offline
          lewislovedale
          last edited by 17 May 2011, 15:47

          Ah that'a naff, that seems like such as a standard feature. Tridem, that's a nice rotation, a few jumps up and down but pretty smooth overall, it seems like quite a tricky method though, i'm new to all this you see. What i had planned to do was create a scene in SketchUp as the standard viewpoint, export to Kerkythea and render, then go back to SketchUp and rotate the model, export to Kerkythea and render, etc. I'll let you know how i get on.

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