[Plugin] Sketchup Ivy
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Ahhh, dangit. I just closed the window and didn't save it. I'll post a reproduction if it works.
EDIT: Go figure. I can't reproduce the half-scattered effect. Still want the model?
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@solo said:
Thea users: uncheck 'export as components' before exporting.
Did that, and still have leaves all over the place. SU 8, Win 7 64 Bit, Thea 1.0.9
Here's the really weird thing; Exploding the ivy completely solves the problem, BUT, only for the ivy in the viewable area. In other words, if half the ivy is off the top of the screen when the exploding is done only the leaves in the viewport will remain attached to the vines/branches, the rest of the leaves are scattered when exported. (Disregard, couldn't reproduce the effect)
Zooming out so that all ivy is visible and exploding the component completely before export to Thea is the workaround for now.
Really liking this plugin and where it's going!
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@unknownuser said:
shift+click does not finish here in SU8 Windows...
also having a hard time getting ivy to grow with successive clicks, sometimes it appears, sometimes it disappears, sometimes it grows "inside" boxes, usually doesn't grow past two or three clicks.
That means it doesn't depends on SU version, but works without other plugins, otherwise doesn't ...which means conflict with some of them. Which?
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Newest build working fine for me on Win 7 SU 8.
Here's a quick play. Swapped the dead looking default leaves for some Wisteria leaves and blooms. Amazing plugin!
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BRAVO!!
Wisteria, brilliant, and thanks for sharing the mats.
When I get time I'll attempt a grape vine using fur plugin
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Here is a copy of the arbor with Wisteria. I have a nice climbing hydrangea in my garden that would make for a good test subject. I'd like to do a rose next though. I'm thinking Chris Fullmer's Components on to Faces plugin might be perfect to scatter 3D blooms across a set of leaves and then delete the leaves. I definitely need more hours in the day, strictly dedicated to "play" time.
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Well done!
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good work earthmover
but can you say how to increase the thickness ofr your ivy plz? -
The "i" does not work for me, yes I'm an IE user.
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@robert111 said:
good work earthmover
but can you say how to increase the thickness ofr your ivy plz?Not really sure. I left all the settings as default and what you see was my first quick attempt. I did scale the foliage up a little but the vine itself is on default settings using the 0.6.2 beta build with imperial units.
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Solo,
oxer pointed out that it needs to bekey == 73 on PC's and key ==105 on Mac's
but it was changed to that for 6.0.2 so if your using 6.0.2 then maybe 73 is the spanish keycode for i.
I don't have a PC to check.
you can change line number 69 in Liveivy_tool.rb to whatever you know works, it was 82 for [r]...
Also it was previously on line number 73, so maybe there was a typo...
john
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hi all,
I should have at least tweaked the current version... ahhh
the <h4> headers need to be tweaked as well to be bold and centered
<span style="margin-left; 50%; font-weight;900" class="label">Branch</span>
NB: this may just be for safari...
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hi
sorry if the 'i' caused havoc for IE users,
maybe someone can see if this breaks anything first,the formating in the main.html is broken in safari, which makes it hard to change settings.
it's easily fixed by adding breaks between the list items, but I'm not sure what that does in IE...
also can show_modal for mac return, I use a snippet I nicked that I believe works for both
snippet REMOVED not working properly, will investigate???
great work
john
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Nice Plugin,but just for the report...
When i trying v0.6.2,
All feature inside Parameters it seem appearing and worked properly.
Ctrl+click and Alt+click worked fineBut when i try shift+click, nothing happen, so i cannot see the leaf
I Hope this problem would be solved on the next release
Thanks in advance
I,m Using SU 8 M1 Pro and Win7 64bit
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Hi, i want to say: great plugin!, I try it and this is the result:
Also, I translate to spanish, here are the file, only rename to main.html
Me he tomado la libertad de traducirlo al español, solo hay que renombrar el archivo a main.html
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When I start SU it begins with this:
Error Loading File LiveIvy.rb
Can't insert empty component.This is solved with replacing version 8 leaf components with version 7 in Textures folder...
but still not working:Error: #<NoMethodError: undefined method
-' for nil:NilClass> C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/LiveIvy/LiveIvy_tool.rb:241:in
birth_stem'
C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/LiveIvy/LiveIvy_tool.rb:234:ineach' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/LiveIvy/LiveIvy_tool.rb:234:in
birth_stem'
C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/LiveIvy/LiveIvy_tool.rb:223:inbirth' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/LiveIvy/LiveIvy_tool.rb:99:in
onLButtonDown'
C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/LiveIvy/LiveIvy_tool.rb:234 -
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Thanks for all comments, kind words, crits and suggestions! Uploaded a new version 0.6.3 and tries to solve a number of issues and suggestions.
@Earthmover: BRILLIANT! I guess this goes for everyone, but if you got some nice looking leafs, flowers or Ivy'ish stuff, im more than willing to include it in the releases (or maybe organize it somehow, website?)
@driven: Added the breaks in the html. Hope this is better for all mac users. Added formatting to h4 headings
@driven/solo: I can confirm that i is 73 (thats on my scandinavian keyboard). Added 105 to the "reset ivy" key mapping on advice from you guys
@sadyo: The tool code is rewritten (after shameless spying on thomthoms Selection_toys code. Hopefully i handle mouse events right this time )
@Rodrigonotor: awesome! Will include this soon.
@srx: Thank you! The components have now been switched with SU 7 components. Hopefulle this works!
@thomthom: I guess its expected behaviour, but if you try to classify a point on a face which is inside a group, the point is classified as not on the face. The result is this.The second problem is that some branches in the plugin sometimes manage to "break through" faces. Im not sure if this is a classify_point issue. or plugin algorithm which sometimes break, but cant solve the problem 100%.
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@pierreden said:
@thomthom: I guess its expected behaviour, but if you try to classify a point on a face which is inside a group, the point is classified as not on the face. The result is this.The second problem is that some branches in the plugin sometimes manage to "break through" faces. Im not sure if this is a classify_point issue. or plugin algorithm which sometimes break, but cant solve the problem 100%.
Have you taken into account the transformation of the group? If you pick a point on a face inside a group you get a point for the current context, and then you need to apply the transformation for the group(s) which the face is within.
@pierreden said:
@sadyo: The tool code is rewritten (after shameless spying on thomthoms Selection_toys code. Hopefully i handle mouse events right this time )
For handling Shift, Ctrl etc?
I think you might want check a more recent plugin, like Select Curve: http://forums.sketchucation.com/viewtopic.php?t=31091I'm not sure if Selection Toys does it 100% correct. I can have a look in the code and compare against Vertex Tools (which I have tested on Windows and OSX).
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@thomthom said:
Have you taken into account the transformation of the group? If you pick a point on a face inside a group you get a point for the current context, and then you need to apply the transformation for the group(s) which the face is within.
No I haven't. If i make a single face and grows an ivy on it, without grouping the face first, there's no problem at all. But if i group the face before growing an ivy on it, adhesion doesn't work, a consequence of classify_point not returning 1. Unless a transformation is applied to a group by the very act of grouping, transformations itself cant explain this behaviour.
Can it be that Sketchup interprets this situation as if the point not being on the face itself, but "on" the group?
@thomthom said:
I'm not sure if Selection Toys does it 100% correct. I can have a look in the code and compare against Vertex Tools (which I have tested on Windows and OSX).
PM
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