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    Football Panels

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    • Alan FraserA Offline
      Alan Fraser
      last edited by

      Surprisingly tricky for something so simple. You can probably do some of this with Rubies, but I couldn't be bothered trying to work out which ones...so I just did it by hand.


      rugby ball.skp


      rugbyball_thumb.jpg

      3D Figures
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      • Alan FraserA Offline
        Alan Fraser
        last edited by

        Of course, the easy way would be to just lathe the basic shape, then apply a texture, using the spherical map setting in the UV Tools ruby.


        rugby ball.skp


        rugbyball_thumb.jpg

        3D Figures
        Were you required to walk 500 miles? Were you advised to walk 500 more?
        You could be entitled to compensation. Call the Pro Claimers now!

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        • B Offline
          bjornkn
          last edited by

          A simple way to make a rugby ball would be to lathe the profile/curve a quarter circle.
          Then extrude each end/inside face a few mms.
          Then scale that face towards the center, once top/bottom and once outside towards center - about .98?
          Then you make it a component and rotate/copy 3 copies.
          A little tweaking and smoothing and you're done 😄

          Another way would be to use Joint Push Pull tool.
          Curviloft, Artisan, Amorph are all plugins that could be used here.

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            @alan fraser said:

            Surprisingly tricky for something so simple. You can probably do some of this with Rubies, but I couldn't be bothered trying to work out which ones...so I just did it by hand.

            OK, just how did you do the crease without a plugin?

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            • StilTegS Offline
              StilTeg
              last edited by

              Without PlugIn, I created the quarter sphere, Made it longer in one direction, then resized just the 2 flat faces remaining (leaving the corner untouched) and copied it 3 times around that corner ...
              Exagerated, this is one result


              FootBall.skp

              doing technical engineering on SketchUp ... without plugins

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              • Alan FraserA Offline
                Alan Fraser
                last edited by

                hd, I routinely leave creases in all my people and other organic stuff...mostly to delineate muscle groups, facial features, knuckles etc.
                The football was easier as it's a more regular shape. I used the smoothing slider just enough to smooth the panels, but not enough to smooth the seams. Then I turned off hidden geometry and rectangular selected the whole thing (as opposed to triple-clicking it). This selected all the smoothed faces as a single surface, plus all the yet unsmoothed seam lines. I then used the smooth dialog again...but with both boxes unchecked...turning it up until all the seam lines disappeared.
                They disappear but don't smooth (because the normals box is unchecked)...hence a crease. 😄

                3D Figures
                Were you required to walk 500 miles? Were you advised to walk 500 more?
                You could be entitled to compensation. Call the Pro Claimers now!

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  Al, OK, still not that easy to do (for me), but I understand it. Thanks.

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                  • arail1A Offline
                    arail1
                    last edited by

                    I do wish the workflow between SketchUp and modo was a bit more fluid. Deformations like this are a one button task in modo.


                    football.jpg

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                    • J Offline
                      Jsketch
                      last edited by

                      cool render arail1, that's what I was hoping to do, Im' gonna try to make a nice bumpy texture for the ball when I have time, I'm new to sketchup and rendering so it will probably take me some time.

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                      • B Offline
                        bjornkn
                        last edited by

                        This is how they may look with Twilight.
                        The red ones were made with SU native tools, and the yellow ones with Joiny Push Pull.
                        Both were upsampled afterwards with Amorph, but could have been made higher res in the first place.
                        The upsampling also made the seams more visible because their edges were smoothed too.rugby.jpg

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