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    Importation from 3D Studio Max or AutoCAD

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    • AnssiA Offline
      Anssi
      last edited by

      You could load the SU 8 Pro trial - you would have 8 hours to import the models. DWG or DXF is the way to go in this case. The 3D Studio Max format is so highly proprietary that it can only be opened or imported by the 3DS Max product family - I don't know of any converters, either free or commercial.

      Anssi

      securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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      • brodieB Offline
        brodie
        last edited by

        If they can save it as another version then I'd probably recommend .3ds or .obj. There's also .dae which is quite nice but it would require them to install a plugin for 3ds max which may be asking a lot.

        -Brodie

        steelblue http://www.steelbluellc.com

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        • P Offline
          pdonner
          last edited by

          Hi Anssi, thanks for the kind advice. As you can see from the author's info: I'm a user of the not so professional version, but I've got the right to download the pro version as well. Apparently I need it to carry out the task?

          The models are quite old, apparently from 2002 or so. They were actually published for the Cosmo VRML player under the Virtuaalikainuu project. Should I ask for a save in the newest version or does this aspect pose a problem?

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          • P Offline
            pdonner
            last edited by

            Ok. I downloaded and installed SketchUp 8 Pro. The Import/Open dialog enumerates the following file types: AutoCAD files (*.dwg, .dxf) and 3DS files (.3ds). No sign of *.obj compatibility, but I'll try out the material with these options.

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            • Alan FraserA Offline
              Alan Fraser
              last edited by

              It's been my experience that only Max itself can open .max format files. Even top of the range file converters like Deep Exploration can't open them unless you actually have Max installed.
              In order to strip the max scene of most extras that SketchUp can't handle, my procedure is to generally open Max, select the geometry itself, then choose Export Selected. I export as a 3ds, along with the textures...some of which get renamed/truncated because of 3ds's antiquated format.
              Import into SU is usually trouble free, including textures. You can even set the 3ds import option to merge coplanar faces, which generally takes care of most quads that got triangulated when going into 3ds in the first place.

              3D Figures
              Were you required to walk 500 miles? Were you advised to walk 500 more?
              You could be entitled to compensation. Call the Pro Claimers now!

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              • brodieB Offline
                brodie
                last edited by

                I've had horrible luck with obj importers. As you noticed SU doesn't come with one natively. There are a couple free plugins but I haven't had good luck with them at all. I've only used this one once but it worked great and was really fast and it's also free. Plus it places it in your Import menu where it belongs, not in the plugins menu
                go to http://www.fluidray.com/downloads
                and look for this link at the bottom
                FluidImporter for SketchUp Win32

                As for 3ds, folks say it's antiquated but SU is pretty simplistic so I find it to be a good fit. The only trick is the materials. If you export a model with a bunch of vray materials or anything along those lines, your materials won't come into SU. Your best bet is to change all the materials to "Standard" materials in which case SU will import whatever map was in the Standard material's diffuse slot with proper UV. There are a couple plugins that will convert all of the materials for you. I can find out which one I use if it'll help you.

                -Brodie

                steelblue http://www.steelbluellc.com

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                • P Offline
                  pdonner
                  last edited by

                  Thanks for all the clever advice and thanks Alan for the really detailed practical instructions.

                  I hope to get the material in one day or two. Now I'll be able to tell the wishes that they would be willing to listen to.

                  Some of the well-meant advice will perhaps not be applicable. I guess they will send a larger environment as a whole, instead of individual buildings. Also, I don't have access to the native programs. Let's see what I can make out of the material.

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                  • P Offline
                    pdonner
                    last edited by

                    The leading planner at the partner organization kindly sent me some specimens. For the time being the models are all in the AutoCAD DWG format and as WRL-files, which I guess would be VRML?

                    There are a number of references on Sketchucation about exports to VRML, but couldn't find hints about a way to import WRL-files. The material could be helpful, because at least the colors are correctly defined there. - Any ideas?

                    Managed to import the AutoCAD material without greater hassle. The colleague pointed out (in Finnish):

                    @unknownuser said:

                    The problem with the autocad-file is that the autocad colors are not the same as those aimed at in vrml. In those days autocad didn't have all colors, so our colors were stored as so called xdata in the object for translation /in the VRML file/.

                    So I've got a bright green roof (wrong color) and nothing else. He promised to check, if he could carry out a conversion to current versions of AutoCAD and 3D Studio which would preserve the colors.

                    Other problems which I quickly detected:

                    a) Some of the roofs contain diagonal lines, which obviously could stem from the roof edges not being coplanar. Unfortunately some walls have similar problems (which could become nasty). b) Buildings intersect wrongly. The roofs are built crossing into one another.

                    bl-001-009_ac_roof_512.jpg

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                    • D Offline
                      dedmin
                      last edited by

                      You can try this - download the free FBX Converter and convert .dxf to .fbx, then convert .fbx to colada or .obj and then import in SketchUP.
                      http://www.autodesk.cz/adsk/servlet/pc/item?siteID=123112&id=10775855
                      http://www.youtube.com/watch?v=g9DkHAkvW1c

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                      • P Offline
                        pdonner
                        last edited by

                        The preceding suggestion was apparently not meant to be advice on how to act on the VRML material.

                        Should I interpret this to mean that there is no conversion from WRL files to SketchUp?

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                        • D Offline
                          dedmin
                          last edited by

                          @pdonner said:

                          The preceding suggestion was apparently not meant to be advice on how to act on the VRML material.

                          Should I interpret this to mean that there is no conversion from WRL files to SketchUp?

                          You can use Blender to open vrml files and then export as colada or 3ds to import in SketchUP.

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                          • P Offline
                            pdonner
                            last edited by

                            Hi dedmin. I downloaded and installed Blender. Yes, there is a File > Import > X3D Extensible 3D (.x3d/.wrl) command, but wasn't lucky with my test material. As far as I can see, the command did nothing. There seems to be some kind of conversion script behind the command, but maybe my files are too old?

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