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    Arched Brick Surrounds

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    • D Offline
      d12dozr
      last edited by

      Gai has a tutorial here using Thomthom's UV Toolkit: http://forums.sketchucation.com/viewtopic.php?p=299717#p299717 ...might be a little faster than individual mapping πŸ˜‰

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      • leedeeteeL Offline
        leedeetee
        last edited by

        @d12dozr said:

        Gai has a tutorial here using Thomthom's UV Toolkit: http://forums.sketchucation.com/viewtopic.php?p=299717#p299717 ...might be a little faster than individual mapping πŸ˜‰

        Works brilliantly, thank you.

        And thanks to Gai for a great tut (although could maybe do with explicit instructions in post #1 for smoothing the subdivisions?).

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        • GaieusG Offline
          Gaieus
          last edited by

          @leedeetee said:

          (although could maybe do with explicit instructions in post #1 for smoothing the subdivisions?).

          Added:

          @gaieus said:

          Best is to soften these dividing edges (for the convenience of the next step)

          πŸ˜‰

          Gai...

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          • Alan FraserA Offline
            Alan Fraser
            last edited by

            I guess if you did a lot of this kind of thing...either because you design a lot of haciendas or have an inexplicable fascination with the Romanesque πŸ˜‰ you could follow Gai's advice, but then do a SU render and prefabricate a load of custom arch maps in all the most common sizes...which would not only save quite a bit of time overall, but probably quite a lot of geometry as the whole exterior of the arch would then be just a single face. The original soldier course is for underneath, in case you have an open archway.


            arch.jpg

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            • GaieusG Offline
              Gaieus
              last edited by

              πŸ‘
              Deinitely a good way to go - I also did this when I was modelling these arches (especially that when projected, they could be used on arched windows curved on an apse wall)

              https://lh5.googleusercontent.com/_zcvsIuYiVbo/Suw3FoVmC8I/AAAAAAAACu4/pZfgc8630Gg/Bazilika-Texture20.jpg

              Maybe the arches became a bit too uniform there (I later made a better, modified version though) but say with two texture maps and flipping the arch once in a while, you can get quite a good randomness.

              Gai...

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              • pbacotP Offline
                pbacot
                last edited by

                @alan fraser said:

                you could follow Gai's advice, but then do a SU render and prefabricate a load of custom arch maps in all the most common sizes....

                This sounds like an interesting approach for other uses. What is a SU render?

                Great help Gai. Learning this sort of thing leads to better approaches to problem solving in SU in general (Of course, the next trick would be to make the mortar joints expand and the bricks stay rectangular.)

                Thanks, Peter

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • Alan FraserA Offline
                  Alan Fraser
                  last edited by

                  Peter, I meant just flip the model onto its back, go to plan view and export a jpg....or you could probably do the same from the front elevation if you switch shadows off.

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    @pbacot said:

                    Of course, the next trick would be to make the mortar joints expand and the bricks stay rectangular.

                    Certainly. The above example was my very first attempt to do this with TT's UV Toolkit beforeit could do the "remember/restore UV" trick.

                    Gai...

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                    • leedeeteeL Offline
                      leedeetee
                      last edited by

                      Just thinking ....

                      Does this work in conjunction with the textures associated bump map, too??

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Yes.

                        Gai...

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          @gaieus said:

                          @pbacot said:

                          Of course, the next trick would be to make the mortar joints expand and the bricks stay rectangular.

                          Certainly. The above example was my very first attempt to do this with TT's UV Toolkit beforeit could do the "remember/restore UV" trick.

                          Oh, I thought it was using that. So there's a way to do rectangular bricks that is as easy?

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • leedeeteeL Offline
                            leedeetee
                            last edited by

                            @gaieus said:

                            Yes.

                            Awesoooooooooome. πŸ‘

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Something like this?


                              Rendered with Twilight


                              Bump map and Twilight setup included

                              Gai...

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                              • Alan FraserA Offline
                                Alan Fraser
                                last edited by

                                πŸ˜„


                                frigus.jpg

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