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  • A Offline
    Alienizer
    last edited by 19 Apr 2011, 20:58

    @dan rathbun said:

    In Ruby..

    doc = Sketchup.active_model

    Yes I know, but how do you get the "Sketchup" object in a DLL when it loads?

    I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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    • D Offline
      Dan Rathbun
      last edited by 19 Apr 2011, 23:30

      @alienizer said:

      ..., but how do you get the "Sketchup" object in a DLL when it loads?

      Look in your SDK \SkpReader\Documentation
      folder for file:
      _write_textures_and_u_vs_8cpp-example.html

      This forum is used by mostly Ruby guys, so you should probably post your questions in the C++ SDK forum at Google Groups (where most of the C++ guys will see them.)
      http://groups.google.com/group/su-sdk-fileshare/topics

      I'm not here much anymore.

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      • A Offline
        Alienizer
        last edited by 20 Apr 2011, 00:14

        Thanks Dan

        I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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        • A Offline
          Al Hart
          last edited by 20 Apr 2011, 03:22

          You need some sample code called Simple Extension.

          SketchUp doesn't seem to make it available, but they will let me send you a copy. See this thread: http://forums.sketchucation.com/viewtopic.php?f=80&t=13548

          Send an email to al.hart@renderplus.com and I will try to send you a copy (if I can find one)

          The "secret" is that you create a dll called, for example, ABC.DLL, then do require('ABC.dll'), (with the proper path, etc.), SkethchUp will load it and make a call to Init_ABC() (the name of your DLL) and you take it from there.

          The sample DLL is linked with Ruby DLLs and cann access and modify SketchUp classes and more.

          Al Hart

          http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
          IRender nXt from Render Plus

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          • A Offline
            Alienizer
            last edited by 20 Apr 2011, 03:41

            That's exactly what I'm after Al. I sent you an email. I appreciate all your help. 😍

            I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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            • A Offline
              Al Hart
              last edited by 20 Apr 2011, 03:47

              @alienizer said:

              That's exactly what I'm after Al. I sent you an email. I appreciate all your help. 😍

              I found my previous emails and found a link to it, and sent it off to you.

              Good Luck! (There is nothing easy about figuring this out and getting it to work.)

              If you have some questions, post them here.

              Al Hart

              http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
              IRender nXt from Render Plus

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              • A Offline
                Alienizer
                last edited by 20 Apr 2011, 04:02

                Thanks Al, this will help me so much I appreciate your time and super fast reply.

                I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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                • T Offline
                  thomthom
                  last edited by 20 Apr 2011, 10:00

                  I wonder if we ( the community ) can set up a wiki page for how to create C extensions for SketchUp? It'd really help people getting into it.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • A Offline
                    Al Hart
                    last edited by 20 Apr 2011, 13:40

                    We could put documentation on how to use it in Google Docs - either starting a new one - on on the SuWiki now located in the SketchUp Sage Site

                    What SketchUp told me was:

                    @unknownuser said:

                    I believe Sang has (or will have) simple extensions in our SDK soon, but in the meantime it's perfectly okay to distribute this. The more people who know the techniques, the better.

                    Here is what I have been sending people:

                    @unknownuser said:

                    You can download a copy from:

                    http://www.renderplus.com/downloads/SimpleExtension.zip

                    This is basically a Ruby Extension - and SketchUp has created a sample.

                    This lets you can C-code functions directly from SketchUp ruby, call SketchUp ruby functions directly from C-code, and also access SketchUp classes directly from C-code.

                    What would be good would be a case study where a new user tries to use it, and points out what it is difficult, gets help, etc.

                    Al Hart

                    http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • A Offline
                      Alienizer
                      last edited by 20 Apr 2011, 16:12

                      I totally agree, and we should be able to write plugins entirely in a dll. First, I'm sure it's faster to execute since it's compiled, rather than interpreted by Ruby.

                      But I think the Sample Extension is incomplete. It will not compile as-is. All the rb_ functions are undefined, unless I'm missing something?

                      I can now see the concept, but it seems that every calls are passed as text, again slowing down the dll. Might as well write it all in ruby!

                      What about the Type Library 2.0? This gives us complete access to the Sketchup API, without having ruby as the middle man. If we can get the ISkpApplication interface when the dll loads, we are in business, every API calls are visible, and easy to use, ISkpOptionsManager, ISkpOptionsProvider, ISkpEntities, ISkpCurve, ISkpFileWriter to name a few.

                      I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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                      • D Offline
                        Dan Rathbun
                        last edited by 20 Apr 2011, 16:52

                        @alienizer said:

                        But I think the Sample Extension is incomplete. It will not compile as-is. All the rb_ functions are undefined, unless I'm missing something?

                        You are.. πŸ˜‰

                        You will need to download the Ruby source (Ruby is written in C,) and include ruby.h (and perhaps tchar.h)
                        See the ol' Pick-Axe Ruby book chapter: Extending Ruby

                        Link to SU 8.x Ruby source (v1.8.6-p287) zip
                        Link to Ruby 1.8.x branch source dir

                        I'm not here much anymore.

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                        • A Offline
                          Al Hart
                          last edited by 20 Apr 2011, 16:58

                          @alienizer said:

                          I totally agree, and we should be able to write plugins entirely in a dll. First, I'm sure it's faster to execute since it's compiled, rather than interpreted by Ruby.

                          After you get the DLL working, you can access and modify SketchUp classes directly from the C-code. However, it turns out that it is somewhat slower to do things in C-code.

                          So we left most routines which access SketchUp classes in RUBY. We use the DLL to let us access Windows features, use Windows dialogs, etc. Also, things which do not directly access SketchUp classes are much faster in C++.

                          Al Hart

                          http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                          IRender nXt from Render Plus

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                          • D Offline
                            Dan Rathbun
                            last edited by 20 Apr 2011, 17:11

                            @alienizer said:

                            I totally agree, and we should be able to write plugins entirely in a dll.

                            There is a future pitfall for DLL files. Their support has been removed for the Ruby 1.9.x branch (which we are hoping that Sketchup begins using soon. Unicode string support etc.)
                            Anyway... the require() method will not load files with a DLL extension in Ruby 1.9.x

                            You do not need a real DLL file (to write a Sketchup plugin,) unless you are exporting DLL functions for public use by other non-Sketchup / non-Ruby programs.

                            Compile as a .so (source object) file if a DLL is not necessary.

                            BTW... you can always use the WinAPI C call LoadLibrary() to load a DLL. You can make the call using the Ruby Win32API.so extension, or Daniel Berger's newer win32-api package.

                            I'm not here much anymore.

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                            • D Offline
                              Dan Rathbun
                              last edited by 20 Apr 2011, 17:25

                              A few more links:

                              ruby embedded into c++
                              Tutorial, Guide, Howto
                              by Simon neoneye Strandgaard

                              stackoverflow forum topic:
                              How to embed Ruby in C++?
                              ... which mentions a textfile that comes with the Ruby source, named: README.EXT

                              README.EXT.txt

                              I'm not here much anymore.

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                              • D Offline
                                Dan Rathbun
                                last edited by 20 Apr 2011, 18:43

                                Other threads on this issue:

                                Getting Started with C++ and Sketchup

                                Ruby extension module using C/C++ (mostly about using SWIG)

                                Example of Compiled Extension with SWIG and CMake

                                Ruby C++ extension crashes SketchUp

                                Re: Optimization Tips (discussing Ruby vs C speed)

                                Programming in C, C++ for Mac and Windows?

                                Are Swig generated Ruby bindings compatible with Sketchup?

                                Examples:

                                TBD's SUExt extension example

                                I'm not here much anymore.

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                                • D Offline
                                  Dan Rathbun
                                  last edited by 20 Apr 2011, 19:25

                                  Added an [Info] page to the [Code Snippets] sticky thread, specifically for C/C++ coding links, etc.

                                  I'm not here much anymore.

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                                  • A Offline
                                    Alienizer
                                    last edited by 20 Apr 2011, 19:40

                                    Thanks to both of you, Al and Dan.

                                    But I'm not sure which way to go anymore! I was under the impression that compiled code would run faster than ruby interpreter!!! As of ruby 1.8, the code is interpreted, not compiled into pcode or anything. So that confuses me even more.

                                    So if 1.9 will not load a dll with require(), then there is no more point on writing a dll is there? The reason I wanted to do this in the first place is for speed, and the fact that I can created windows which you can't do in ruby unless you use html, but again, html is limited, and need extra files, javascript etc.

                                    So what do you guys suggest? Which way is best for now and the future? I mean, they way to go about writing plugins? Simply using ruby and that's it? No more COM or anything?

                                    I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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                                    • D Offline
                                      Dan Rathbun
                                      last edited by 20 Apr 2011, 22:34

                                      @al hart said:

                                      @unknownuser said:

                                      You can download a copy from:

                                      http://www.renderplus.com/downloads/SimpleExtension.zip

                                      This is basically a Ruby Extension - and SketchUp has created a sample.

                                      What would be good would be a case study where a new user tries to use it, and points out what it is difficult, gets help, etc.

                                      Item (1): coders need to download Ruby source (links here )

                                      Item (2): in the package, file stdafx.h, line 54:
                                      #include "C:/ruby/source/ruby-1.8.2/ruby.h"
                                      needs to be changed to the correct Ruby version source dir, for the plugin's targeted Sketchup version (ruby-1.8.0 for SU < 8, ruby-1.8.6-p287 for SU 8+)

                                      Item (3): WIN Sketchup is a MFC application. The package assumes the user will have a full edition of MS Visual Studio, which comes with the MFC source files.
                                      Visual Studio Express editions do not come with these files.

                                      Express users can manually add the MFC header files, by installing the Windows Driver Kit Version 7.1.0 The download is an ISO DVD image, but some archive apps can open this type of file, such as 7zip, so you need not waste a blank DVD.

                                      If you manually copy the header files from the ISO arhive, it looks as though the header files may need to be copied & renamed, ie: "_afxwin.h_00593" to "afxwin.h"
                                      Then these files either:

                                      1. moved to the Windows SDK/includedir, or the appropriate Visual Studio include dir, or 1. set VS-Express to use your WDK/include dir, via the Tools (menu) > Options (dialog)

                                      If you install the WDK then you will not need to rename files, and the Installer may ask if you wish to integrate with Visual Studio, so the include paths may be added for you.

                                      VS_CPP_includepath.png

                                      I'm not here much anymore.

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                                      • A Offline
                                        Alienizer
                                        last edited by 20 Apr 2011, 23:23

                                        I am still confused as to why we need ruby extension. Can't we just get the ISkpApplication COM interface and access Sketchup directly?

                                        I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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                                        • D Offline
                                          Dan Rathbun
                                          last edited by 21 Apr 2011, 00:59

                                          Well.. you never said specifically what you wished to do... so we are trying to cover all the bases.

                                          If you will not call any standard Ruby functions, nor call any Sketchup Ruby API functions, nor access any Ruby object(s), nor expose any of your C/C++ objects to Ruby.. then
                                          don't have the #include ".../ruby.h" line in your code.

                                          You won't know what your limitations are until you start playing.

                                          Obviously... you'll need to #include whatever header files you require from the SDK source dirs.

                                          I'm not here much anymore.

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