Residential complex
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residential complex entirely modeled in SketchUp, tiles and ... "vegetables" are in 3d, no displace because it eats the ram, some difficulties in managing the BB because the preview in the material editor no satisfy me (I must go deeper the problem), all materials except glass and copper have been mapped directly in SU, 30 minutes to render
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looking fantastic.
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Thank you so much!!
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Favoloso Fabiorossi.
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mama mia !!! Very nice job...
Bravo... -
Looks good, Nice work.
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Gran lavoro Fabio!
There are only a couple of things that bother me a bit:- in rendered image there is something strange with the shadows of the pillars on the wall and on the ground near to the gate;
- something went wrong with the sidewalk's texture in the corners between the pillars and the boundary wall: if the pillars are protruding you can't have a perfect straight line in cement blocks edge of the sidewalk (in the SU view it seems correct but in render something strange happened);
- the stone's lintels above the large windows in the basement can't be built in that way;
- the hedge in foreground is a bit repetitive.
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Un upgrade of the first render and the backside of the complex
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fabiorossi , very nice work , i like your modeling for roof 3d, can you make one tuto for this modeling ( roof 3d) plz .
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@unknownuser said:
can you make one tuto for this modeling ( roof 3d) plz .
the modelling of tile 3d is very very simple;there is a part flat and part convex cone:Build a cone, cut the tip of the cone and then cuts the cone in half and you got the part of tile cone
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Hi,
I like your rendering of the house esp copper and tiled roof.
I am doing a residence which has a copper finish roof material. I applied the copper material and rendered with vray, unfortunately it didnt give the copper effect, but looked like brown color. Any tips or settings that i need to know.
I appreciate your help.
Thanks
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