Renders of Roman Theatre of Cartagena (Work In Progress)
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Thread related (sketchup gallery):
http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=2866
I will post my renders of the roman theatre here. It has a lot of mistakes, and is half done, anyway I put it here if you are interested
This render is one of the two stairs in the east basilica. At right (you see it a little) there is a door to enter in the Basilica, at left (you don't see it) there is another door to the Aditus. The door in the middle of the stairs leads you to the tribunal, and at the top, you see a door in a room to communicate with the inma and media cavea. That room gets light from the big window of the Frons Scaenae".
Made with Kerkythea
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Pichuneke,
The model is fine but you definitely need better materials as well as using some bump maps. Looking forward to the development of the concept!
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I know it, is half done.
And to be honest, now that nobody is reading us , I like more the work of "building" than texturing.
It's said that some people is going to give me textures of the walls (limestone and sandstone). Bump maps of it may be very hard to do.
Anyway I am looking for good textures of roman paintings, for the basilica, if someone can provide me I would thank him a lot.
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A good start, but I have to agree with G. (hey, that rhymes!). Also, your arcs need more segments.
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@unknownuser said:
Also, your arcs need more segments.
Yes, I saw it looking at that render. I told you that is half done and full of mistakes...
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Room with Paintings.
That's the way romans liked their paintings...
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More stuff:
The first photo has a wrong reconstruction of the... well, I don't know the english word. Let's say the "roof". Too big.
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@pichuneke said:
I know it, is half done.
And to be honest, now that nobody is reading us , I like more the work of "building" than texturing.
Yes, i think it may be better to search more interesting textures...
I prefer modeling than texturing like youWell done, pichón!
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I don't know what's happening, when I try to export to Kerkythea, the generated model doesn't load in Kerkythea. So no renders, sorry. Just a capture from sketchup.
I upload it to show you the new roof of the frons scenae, with a more pausible model. Smaller and more realistic, painted and lighter coffers and so on...
I expect your critics, please.
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The model looks great, but i think the textures are a little off...
Keep posting the good work!
PS: The stage should be in stone paving near the Frons Scenae and in wood near the orchestra.
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Thanks for your comments, Elysium.
I know the problem with textures, most of them are provisional. The textures I worked on are the stone blocks (sand-yellow-, and limestone-grey-). Based on original matherials found on the theatre, or near it.
About the stage, I know. I considered initially a false pavement of wood over the stone in the places you say (Valva Hospitalia and Valva Regia). This theatre will be a work in progress for the rest of my life
With this update, what I wanted to do is to work in one of the most unknown parts of the roman theatre, the roof over the frons scenae (in spanish: "tornavoz", I don't know the english name). I wanted to make a feasible one, not the wrong reconstructions from XIX century we usually see in some illustrations, with an oversized roof with wooden coffers.
Anyway there is still a lot of work to do, I hope I can finish it one year...
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Excellent modeling, I love roman architecture.
How many poly does the corinthian capital count? -
@michaliszissiou said:
Excellent modeling, I love roman architecture.
How many poly does the corinthian capital count?The corinthian capital was the first complex thing I made with sketchup... so it's plenty of mistakes
And it's not optimized at all. A complete capital has 15729 faces (Please, don't call me "bad modeller")
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lol, I wont. I just used one of these capitals once (3dwh), an adaptation to a low poly mesh (used zbrush for this). I lost some details of course but I think that your Kerky problems are related with this. I really understand your needs to model as precise and detailed as possible. This is why you're doing this after all.
Great posts, always a joy to look at them. -
@michaliszissiou said:
lol, I wont. I just used one of these capitals once (3dwh), an adaptation to a low poly mesh (used zbrush for this). I lost some details of course but I think that your Kerky problems are related with this. I really understand your needs to model as precise and detailed as possible. This is why you're doing this after all.
Great posts, always a joy to look at them.In the future I could replace the capitals with a free and optimized one.
To be honest, my "road map" (5 years? ), is to texture the walls of the frons scenae (they had marble and so on), the orchestra, the velum... after that, I would move to Blender. I have to do that one day, as my model now is very complex, and Blender can manage big files and allows working with textures better. The last thing, would be roman sculptures.
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Move it to blender? All this?
The SU pro 6 / obj is the best choice. I'm also checking the SU8 latest update / collada. In blender 2.49b / collada 1.4 importer. Obj method is better.Even I check 'selected only' output all these methods insisting to export the whole scene. ??? Better avoid it here. lol Haven't checked if splitting to layers is working on exporter.
You can try to export the column+capital object only. In blender optimize it, do UVs and texture, then import it to SU as 3ds. (bl 2.49b). You'll be surprised how easily SU can handle this then. (if you don't know the tricks on 3ds files, pm to me) -
@michaliszissiou said:
Move it to blender? All this?
The SU pro 6 / obj is the best choice. I'm also checking the SU8 latest update / collada. In blender 2.49b / collada 1.4 importer. Obj method is better.Even I check 'selected only' output all these methods insisting to export the whole scene. ??? Better avoid it here. lol Haven't checked if splitting to layers is working on exporter.
You can try to export the column+capital object only. In blender optimize it, do UVs and texture, then import it to SU as 3ds. (bl 2.49b). You'll be surprised how easily SU can handle this then. (if you don't know the tricks on 3ds files, pm to me)I haven't used Blender except for export/importing and decimate (simplify) the model, and a few things more. I have been able to do that with ruby plugins, obj format, as you have said. I use sketchup free, not pro, because for me this is a hobby, I don't earn money with it.
To be honest I was thinking in optimize the capitals with Blender, but I don't know how to texture it.
Anyway I can't work on it now... Fortunatelly I am one of the few spaniards with a job, and at this moment I don't have enough free time
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michaliszissiou, I see you are from Greece. I have started a portfolio, the only thing I have there at this moment will interest you, I think
http://pichuneke3d.blogspot.com/2011/01/templo-griego-de-artemis-agrotera.html
Another of my WIP. It was placed in Athens, very similar to Athenea Nike. Turks destroyed it, of course...
(The ionic columns are not mine, but I am modifying them as I need).
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Very nice, pichuneke! Just out of curiosity - are those Julius´ ionic columns?
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@numbthumb said:
Very nice, pichuneke! Just out of curiosity - are those Julius´ ionic columns?
Yes, those are. I had to look for that on the net, I didn't remember where I got them. Julius, if you read me, don't worry, I am not going to earn money with them. If one day I earn something, I'll use my own components.
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