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    [Plugin] Extrapolate Colors v1.0

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Yeah, that is something I would like to add. My question is hsould the script only sample materials applied to the outside of groups? Or should it search all the geometry insde of groups and use all materials found?

      Should it then apply materials to the geometry inside groups, or should it just apply materials to the outside of groups?

      I was thinking that it would only sample materials applied to the outside of groups and components, and then only apply them to the outside of groups/components. This method would make it easier to apply a single material to all faces of a single group. But it would be impossible to apply different materials to each face in a single group.

      I could theoretically add toggles and switched so that the user could specify each of these possible variables. It would have to be done in a web dialog, but that is my current project. So maybe I could try to work all these options into a single web dialog version of this script (which I'm working ont at the moment).

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • A Offline
        Aerilius
        last edited by

        I found something about painting no two adjacent regions with the same color. I twas used in the past for maps when printing techniques did not allow a large color diversity.
        http://en.wikipedia.org/wiki/Four_color_theorem

        I think the script would need to check each face's neighbouring faces.

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        • K Offline
          kwistenbiebel
          last edited by

          Wow, great work there chris!
          Indeed much easier to use than the randomize color plugin, which already was great by the way.

          This is the first step to having Procedural texturing in Sketchup.
          Fantastic!

          Thanks!

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          • EarthMoverE Offline
            EarthMover
            last edited by

            @chris fullmer said:

            Yeah, that is something I would like to add. My question is hsould the script only sample materials applied to the outside of groups? Or should it search all the geometry insde of groups and use all materials found?

            Should it then apply materials to the geometry inside groups, or should it just apply materials to the outside of groups?

            I'd imagine applying to the outside would be much easier to code. That would work for me. Vray for Sketchup hates materials applied to the outside of groups, but I usually run Matt666's Remove CG Materials script to transfer those materials to the inside of the group before using VfSU anyway.

            The web dialog sounds promising. In Max, there is a material by element modifier that I use to do this task. It gives you a dialog with two options.....either Random Distribution, or By Frequency. The By Frequency option lists the materials according to their material ID # and lets you adjust a percentage number for each material to determine how frequently it shows up in the assigned mesh. You can also set the material ID # of each element (group) within a mesh and assure that that element will only get one material, while the others get random. In the example of bricks, the mortar joint would be set to an ID # that get's 100% frequency, while the bricks may get an ID set to 4 different textures distributed at 25% of each.

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • J Offline
              Jim
              last edited by

              require 'Sketchup.rb'
              

              Come on, Chris! 😆

              Hi

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                @jim said:

                require 'Sketchup.rb'
                

                Come on, Chris! 😆

                I'll try a little Jedi mind trick like ThomThom...

                You saw nothing wrong Jim. Redownload the script, you'll see there is no sloppy bad-coder typo there. There is nothing to see.

                Chris

                -fixed and reuploaded, thanks Jim! That fixed a menu bug I was experiencing too.... 😕 Man I am bad at this programming stuff, and I think I'm getting worse!

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • D Offline
                  dominion
                  last edited by

                  Chris this plugin rocks however not being able to use it on components is causing me some serious difficulty if I explode all my component blocks to the outside edge in the render then the textures are no longer tiled correctly for some reason, any idea of a work around?


                  Render

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Hmm, could you upload a model that is not working right? I'm sure I could get it to work for you.

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • D Offline
                      dominion
                      last edited by

                      Hi mate sorry it wont let me upload the model says its to big (5mb)

                      can i email it to you?

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                      • D Offline
                        dominion
                        last edited by

                        Chris i have upped the model here http://www.colordrives.co.uk/Problem.skp thanks in advance 😄

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                        • simon le bonS Offline
                          simon le bon
                          last edited by

                          Hi Chris,
                          Excellent tool!
                          👍 👍 👍 ☀

                          simon

                          PS: Hum! I hadn't once again noticed the date: "by Chris Fullmer on Thu Aug 27, 2009 8:46 am"
                          This is a tool I hadn't discovered before, I'm sorry. 😉

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                          • jarynzlesaJ Offline
                            jarynzlesa
                            last edited by

                            Thanks super plugin. So simple so useful. 👍 👍 👍

                            http://www.vizualizaceschodiste.mypage.cz/

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                            • S Offline
                              skeletor
                              last edited by

                              Sooo close to have this work for me, but not having the ability to apply the random colors to components/groups is disheartening. Basically I have a building model with >24000 of the same components making up a facade element on a building I'm designing (student) I tried a workaround with a vray material utilizing a material made of up the bars of colors that make up the facade, but the low resolution, and the large size of the material made that a no go. Is there anything out there that could possibly take that color palate, and randomly apply (weighted or not) the colors to all like components? I really don't want to go through and apply each color separately as I can see that taking at the very least 4 hours to get it right. Anyway, thank you for the plugins you have made, I use several of yours along with a collection a others I've found here it's a wonderful resource!

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                              • I Offline
                                iordirequena
                                last edited by

                                YEAAH freakin' thank you bro! really

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                                • S Offline
                                  sabamajgaonkar
                                  last edited by

                                  @chris fullmer said:

                                  All right, here's a new script called Extrapolate Colors.

                                  Description This script finds materials used in a set of selected faces, and then randomly applies those same materials to all selected faces that have no material applied.
                                  Usage Run the script from Plugins > Chris Fullmer Tools > Extrapolate Colors.

                                  First select a series of faces, at least one needs to have a meterial applied to it. Then run the script. The script will find all materials in the selection (only materials applied to faces though). And it will randomly apply those materials to all faces in the selection set, leaving faces untouched that are already painted.

                                  Note that the script works on raw geomtery. It does not work on groups or components (but it does work on raw geometry inside a group or component if you are editing a group/component).

                                  [flash=500,448:3vvtv1gn]http://www.chrisfullmer.com/forums/extcol.swf[/flash:3vvtv1gn]

                                  I am hosting this script on smustard.com. It is a free download:
                                  http://www.smustard.com/script/ExtrapolateColors

                                  Hope its useful,

                                  Chris

                                  PS I've Got quite a few color scripts. I might package them all togther, with some added featires intoa Web dialog based color script and charge a little for it. We'll see though.

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