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Painting the walls

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  • J Offline
    jackhab
    last edited by 15 Dec 2010, 17:26

    I created a model of my house. I have one big group of external walls and several groups of internal adjacent walls.
    Now I am planning to start painting the house inside and outside and I realized that if I want to apply a material to the interior of one room I need to "paint" several faces in different groups which could be quite tedious especially if I want to experiment with different materials.

    How can I organize the walls so that the faces belonging to the same room can easily be applied with the same material (preferably, keeping my current separation into external and internal groups for model navigation with hide/unhide)?

    Thanks.

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    • C Offline
      Chris Fullmer
      last edited by 16 Dec 2010, 05:02

      I would just take the time to paint all the walls the way you want them by going into each group and painting the geometry directly. MAke different paint colors (materials) for each room or color grouping. Then when you decide you want the baby's room trim to dark blue, you just open the materials editor, find the baby's room trim material and change it. Then it will update all objects painted with that material. And if you painted everythig carefully, that should only be the trim in the baby's room.

      I tend to work with very garish colors to make sure I can keep every thing separated out correctly. So I paint something bright orange, and trim is bright green, then the floor is dark blue, on and on. That way there is no accidentally putting the wrong color on a wall because the eggshell white is so similar to the dirty off white. Then once I have everything with the correct materials, I go back and begin to adjust the colors in the material editor and bring everything into the range of what I really want to see.

      That is how I tend to work,

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • J Offline
        jackhab
        last edited by 22 Dec 2010, 15:02

        Thanks.

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