Trouble rendering 2.5D trees
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how did you go with fixing the trees in this render?
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I have not yet followed tom's advice.
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im having some similar issues. im trying out different rendering software to see which best renders the Toms Desk Trees with the littlest effort. this is what happens in Podium. I have turned off anti-aliased textures and have tried to explode the leaf. not sure if i have done it right.
light-up seems to render the leaves perfectly without doing much but doesnt render the shadows properly.
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Well, Tom uses Twilight, so I imagine his trees work well with that renderer.
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Wow! Clay, I've never seen such...podium has worked fine by others?
First thing I see is that the tree shown in your image doesn't need to be exploded in any way (the image is already exploded into a texture), but you will have to make each instance of the component "unique" so each will face the camera correctly when rotated.
Also, I don't recognize the bush as one of mine and it seems to be rendering screwy also...?
Boy, I hope someone can help you out! (Send me the model and I'll give it a closer look: tomsdrop at swbell dot net)
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i would probably use twilight if i could but im on a mac.
currently trying/tried:
Podium (like its simplicity but doesnt seem to render 2.5d trees without extra work)
Light-up (renders trees well but not shadows, crashes a lot on my computer)
Render-in (didnt like the interface as much)
Thea Render (looks really complicated for a newbie)Im not sure why it seems so difficult to render 2.5d trees. ive rendered pngs and they look fine.
I also use tree components for bills of materials so i cant make each tree unique without a lot of extra work.
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here is the skp file. basically just dragged the tree component into a new file and changed some lighting. rendered in podium using exterior preview, nothing else. render attached.
something weird is going on!
maybe ive corrupted the component??
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here is a render from one of Toms Desk Oak Trees in Podium (bottom image) and in light-up (top image). just dragged in. no changes.
obviously im no expert renderer but something seems like its not working. leaves weird in podium, shadows weird in light-up. not sure what's going on.
can someone advise as to what the easiest rendering software for 2.5d components?
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Twilight Kerkythea Thea
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Okay, couldn't stand this sittin' out there any longer...so I spent the morning downloading demo renders and testing the model Clay posted (Edson, I'll find the trees you were using and do some podium tests on them later today...but I'd sure like to have a copy of the model with the trees you exploded to see how you did it):
Clay's SU8 model was set with AA "on" and shadow settings set to "light 10" and "dark 8"...which I didn't change (appears a couple of the renderer's use SU's light settings by default, some don't...?).
I rendered all with the software's out of the box settings...except for adjusting size to about the same height (podium's demo would only allow 500 max...?).
First off, in all of these the render was unaffected by the "anti-alias textures" setting in SU8 (though the look in SU and direct 2D exports from SU are drastically affected...see below this post).
Second, I didn't get anything like what you were getting, Clay (except that my LightUp shadows are tinted green too), and don't understand why your images are as they are...???
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TwilightRender
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LightUp
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Podium
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RenderIn
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Kerkythea
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So...that's all I know about rendering programs: anybody out there able to help Clay, that's some really weird and consistant render result!?!
Podium guys?
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Green shadows? Tom do your leaves have any degree of transparency? AdamB, is LightUp able to render colored light casting through colored (semi-transparent) glass?
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@honoluludesktop said:
Green shadows? Tom do your leaves have any degree of transparency?
Yes, the leaf-bunch pngs in the trees tested in LightUp are set at 98% to eliminate most of the "edge halo" in SU.
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Well, Edson, I tried but I just couldn't reproduce your problem...looks to me like this is a question for the podium gurus.
I took a look around your model and you had indeed exploded the images just as I would have. Then I reopened the model just as you sent it and started rendering (limited by the demo size):
Here's another view (podium first, twilight second):
Here's another reinforcement for not using SU's AA textures:
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