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Help for someone with no workflow.

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  • S Offline
    SketchUpNoobie
    last edited by 17 Nov 2010, 02:00

    O.K. So I have basically zero workflow. At all. Zilch. I don't usually even group. 😳 So I need to know how I would go about creating this. I would like a considerable amount of detail. I tried to get started but don't know where to start. Could you please explain just how I would go about doing this. Should I just create the body with some native tools and Round Corner plugin and then add details and stuff? Also, I am a perfectionist and hate eyeballing so that doesn't help either. Please help. 😳


    Front view.


    Overview one.


    Overview two.


    Back view.


    Sides.

    --

    SketchUpNoobie: the complete noob in all things SketchUp.

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    • D Offline
      derei
      last edited by 18 Nov 2010, 12:49

      Well, you could need some plugins to ease your work, like RoundCorner , for example.
      Then, you should start with a rectangle, shape the case, then go for details, screen, buttons.
      I made for you some images, to suggest the steps. It's just the case shaped quickly, but I guess it will help you to start. The lines that you will see on the contour are left from rounding, but you can choose to smooth/hide them.
      As a suggestion, don't create entire model from one piece, but split it into components, each one meaning one part/material. It will be easier for you to refine it. For example, I see that the case have a nickel contour. You could split the case in three overlayed parts: the black, the nickel and the back
      (The Good, the Bad and the Ugly)


      start with a rectangle on desired size


      extrude it on wanted height (use PushPull)


      copy the contour line


      use scale tool to give it shape


      round the corners first


      then round the edges. pay attention to different rounding radius


      now you can start adding details


      z1_cr.png


      z2_cr.png

      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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      • S Offline
        SketchUpNoobie
        last edited by 18 Nov 2010, 12:58

        Thanks Dereeei. I'll give it a shot.

        --

        SketchUpNoobie: the complete noob in all things SketchUp.

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        • G Offline
          Gaieus
          last edited by 18 Nov 2010, 13:05

          Good steps to develop a workflow, dereeei 👍

          John; in SketchUp, you can practically model anything and everything (almost) but really the most important thing is to "see" the 3D world inside and work your way either adding details to basic, primitive shapes or subtracting (this is more rare).

          Gai...

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