Training material
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I'm looking for training videos or DVDs for SketchUp, and not limited to free content only. I can find DVDs for content design for 3D Max and Maya but nothing for SketchUp. What I found so far is organized by tools, and focuses on the tools then maybe an example of making content after 3-5 videos. I'm trying to locate something that is organized by content and introduces the tools used in the section, similar to the way the Quick Start chapter is done in K. Murdock's SketchUp Bible (for v. 7). If B. Roskes' Cookbook, and D. Tal's Site Design were in video form, they would be close to what I'm looking for.
I'm also looking for additional training videos or DVDs for designing content for a virtual or game environment to avoid the "I made a model that looks great in my modeler, but after importing in the virtual environment all the time I spent was wasted” syndrome. Most just starting out need help in preplanning and rethinking how to build for a virtual environment instead of how to build something that looks great in the modeler. For example, adding details to the model. I don’t know when its time to do less physical detail and use textures instead. The few I found for game design just showed a model being built but didn’t go into why it was done that way.
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I highly recommend these guys...I just watched them online, but they offer DVD's: http://www.go-2-school.com/products/browse/DVDs
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Hi folks.
There are more than 60 tutorial videos on the SketchUp site and more on youtube.
Just ideas.
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The Go2School DVDs look good from the point that there's consistency from one video to the next, and compared to the free videos, they fill in the gaps the free ones have. I found one from Massive Black on vehicle modeling for games with SketchUp that I'll be ordering also.
What I meant to ask in my first post was are there any DVD sets organized like a content cookbook, you play the chapter for the content you're interested in and it goes through an hour of showing how it's build in SketchUp, with an emphasis on building the model for a virtual or game environment (there's a difference with making content for a game environment compared to making content used elsewhere). Some of the older books on game design were organized like this, but were written to teach Maya or 3D Max, and I had to get a second set of bifocals made to deal with nearsightedness (age and the genetic pool were not kind) so DVDs are preferred - otherwise I have to continuously switch glasses.
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