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    Selecting All Visible Faces

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    • G Offline
      gude
      last edited by

      Thanks a lot thom for quick reply.
      Exactly the ignore back faces...
      My Initial focus was to select visible faces and project them to plane for an elevation.
      So as these partial faces appear in elevations Its ideal to include them in selection. And if possible otherwise is to create an additional cut-out geometry from the visible excluding the hidden ones.
      Thanks once again.

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      • honoluludesktopH Offline
        honoluludesktop
        last edited by

        Tom, Is there a existing plugin that selects all visible faces including partial visible ones? If so do you have a link?

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        • thomthomT Offline
          thomthom
          last edited by

          I'm not aware of any..

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • K Offline
            kwalkerman
            last edited by

            I'm not sure what your end goal is here, but with SU pro, you can export as a 2D drawing into all kinds of formats, DWG included, which will show you only the current view.

            It would be nice if the camera object had an "all_visible" function... but as far as I know, it doesn't. The only way I know to find objects that are visible, is to do model.raytest, which is time consuming, and only tests one ray at a time.

            --
            Karen

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            • thomthomT Offline
              thomthom
              last edited by

              And another problem with raytest is what points to test? testing just vertices isn't enough, they could all be hidden from the camera, but a part of the surface might be visible.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                I just wrote a test code that run pickhelper on every x,y of the screen and adds everything it hits to the selection.

                It worked ok. Biggest problems are that it can miss tiny faces (though it was a LOT better than I thought it would be) and even worse - it was over-zealous. It added things that were definitely not visible.

                But I'd say it was about 80% good. You can play with it here:

                WARNING: This is EXTREMELY slow. Minimize your window to a large thumbnail size view if you just want to quickly test this. Full size window takes easily over an hour to process I think.

                view = Sketchup.active_model.active_view
                Sketchup.active_model.selection.clear
                w = view.vpwidth
                h = view.vpheight
                w.times do |x|
                  h.times do |y|
                    ph = view.pick_helper
                    ph.do_pick x,y
                    t = ph.all_picked
                    t.each do |ent|
                      if (ent.is_a? Sketchup;;Face) or (ent.is_a? Sketchup;;Edge)
                        Sketchup.active_model.selection.add ent
                      end
                    end
                  end
                end
                

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • thomthomT Offline
                  thomthom
                  last edited by

                  The pick_helper has an aperture, have you tried adjusting that and see if you get different results?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    No, I did not play with it at all....might be intersting.

                    I think the reason it over actively picks things is at least 2 fold. 1 - I am adding all picked ents (as opposed to best_picked, which I think you hit an edge of a face that is not visible, it returns the face anyhow. 2 - it seems to pick right through close faces. So if a hidden face is clse to the front face, I think it wll pick right through the front face, much like z-fighting.

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • honoluludesktopH Offline
                      honoluludesktop
                      last edited by

                      Hi Chris, That's a neat snippet.

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Thanks, it would be a lot cooler if it was fast and accurate 😄 I would like to play with the aperture size. Maybe that would help speed things up? What if the aperture could be sut to the height and width of the monitor, and then just run a single "pick" and choose all selected. I'll try to play with it when I get a chance, unless someone beats me to it.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          I was thinking that the aperture was why you got entities not really visible,,, 😕

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • honoluludesktopH Offline
                            honoluludesktop
                            last edited by

                            Chris, I used your scanning engine in this plugin. It adjust the fov to decrease the scanning time, but it is still slow. However it will help me port, and correctly face my Cad models for visualization in Sketchup. Thanks.

                            The attached images are of a model that contains a total of 2,000 edges and 650 faces. It took about 45 seconds to check the view and reverse the back faces.

                            Test model with front and back faces.
                            Test model with back faces reversed in model view.

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                            • G Offline
                              gude
                              last edited by

                              Chris's method along with 'deselect faces that have normals away from camera'
                              will do the task,
                              What if,
                              Just to filter the occluded faces.
                              but might be elementary
                              Is it feasible to project random points from planes in the camera.direction to test if the points do project on other planes?

                              Would it be taking too much to calculate?
                              this filter might include the partially visible ones any ways.

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                              • G Offline
                                gude
                                last edited by

                                I couldnt understand the way they did it here
                                http://forums.cgsociety.org/archive/index.php/t-197347.html

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @gude said:

                                  I couldnt understand the way they did it here
                                  http://forums.cgsociety.org/archive/index.php/t-197347.html

                                  That is the method I mentioned earlier - it selects the faces which normal is pointing towards the camera - but it doesn't take into account other faces blocking the view.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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