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    4 Levels of Grouping

    Scheduled Pinned Locked Moved SketchyPhysics
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    • D Offline
      Davidfi1
      last edited by

      Hi,
      I found that if I use 4 Levels of grouping SketchyPhysics stops working 😞
      Is it a known bug / feature?

      See attached file.
      David.


      4 Leves of Groupping Example

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      • W Offline
        Wacov
        last edited by

        I suppose it's not supported because it doesn't seem necessary. To fix this, you just have to explode the groups within the group. EDIT: What do you mean it stops working? The group is just treated like a box for me.

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • D Offline
          Davidfi1
          last edited by

          Well
          The grouping of objects is done with the intent that similar groups could be copied with ease.
          So, in the case where you have more the 3 levels of meaningful objects grouped together - SketchyPhysics changes its behavior.
          for instance if I do:
          Table & chairs - group 1
          4 chairs - group 2
          4 legs in each chair - group 3
          now if you want to put plates on the table - you can not group them to the table.

          If you will make another group the hole big group becomes one big box.
          Things can not move under the table etc...

          I need to explode one of the levels to enable SketchyPhysics normal operation.

          Just a little hard to figure out what the plates on the table have to do with the things on the floor under the table πŸ˜„

          Don't you think?

          David.

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          • W Offline
            Wacov
            last edited by

            I see what you mean, but maybe you should just make the parts, and keep a 'spare' of each one. That way, you can create the complex group, then explode the groups within it when they're positioned. If you want to move something, delete the parts and copy the spare, then explode it.

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • D Offline
              Davidfi1
              last edited by

              I think about solving this issue with a script.
              I could write a script that will
              Go though all the second level groups, and
              If there is another group inside it - explode it,
              And repeat this for all the groups until we only have two levels of groups.

              What do you think?
              Should I return to the "grouped" state after the simulation stops?

              David.

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              • W Offline
                Wacov
                last edited by

                I feel like I'm in too deep πŸ˜„ I think it'd be a good idea if the groups returned afterwards, as they don't really matter in the simulation. I really don't know any ruby script, so good luck πŸ˜„

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • C Offline
                  CPhillips
                  last edited by

                  Its a bug. And one I didnt know of. Thanks David.

                  Not sure what is causing it but I will fix for SP3.

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                  • C Offline
                    CPhillips
                    last edited by

                    Turns out this isn't really about group depth. It happens when a group contains only a single group.

                    Group
                      Group
                        Box
                        Box
                        etc.
                    

                    Ill fix it in SP3.

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                    • D Offline
                      Davidfi1
                      last edited by

                      SketchyPhysics3x Jun 27
                      This problem is not solved as far as I can tell
                      Thank you.
                      David.

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                      • D Offline
                        Davidfi1
                        last edited by

                        Chris
                        Welcome back!
                        Did you look into solving this in SP3x?
                        Could I help?
                        Is there going to be an RC2?

                        Thank you
                        David.

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                        • C Offline
                          CPhillips
                          last edited by

                          I thought I had it fixed but apparently not... I need to setup a bug database so these things dont fall through the cracks.

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                          • D Offline
                            Davidfi1
                            last edited by

                            Most logical option is to use Google's bug tracking ...

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                            • D Offline
                              Davidfi1
                              last edited by

                              Hi Guys
                              This bug is still not fixed at SP3 on my computer.

                              Thank you.
                              David.

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                              • C Offline
                                CPhillips
                                last edited by

                                @unknownuser said:

                                Hi Guys
                                This bug is still not fixed at SP3 on my computer.

                                Thank you.
                                David.

                                Unfortunately the fix caused other models to break. I'll take another look at it and see if I can come up with something safe.

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                                • D Offline
                                  Davidfi1
                                  last edited by

                                  Excellent πŸ˜„
                                  Thank you.

                                  Could you also fix the reverse face issue? http://forums.sketchucation.com/viewtopic.php?f=61&t=24201#p206890

                                  Hope it is no too complicated.

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                                  • C Offline
                                    CPhillips
                                    last edited by

                                    Its fixed in next version. I hope it doesn't break anything but it was a bad bug and needed to be fixed.

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                                    • D Offline
                                      Davidfi1
                                      last edited by

                                      Exelent thank you.

                                      Good work.
                                      It works like it should πŸ˜„

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