Modern White Kitchen Rendered in Shaderlight
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Hi heres my latest Shaderlight project, rendered using portal lights and Shaderlights GI. The main goal of this project was to get as close to photorealism as possible, its not quite there in places but I think it shows what Shaderlight for Sketchup is capable of.
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Looks very close to photoreal. Rounding the table edges very slightly would help. The GI is very good!
What was the render time on this?
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Wow. I'm impressed with this and a few of the other Shaderlight renders I've seen.
Good job.
What are portal lights and Shaderlights GI? I just have the new beta test plug-in and it has so few settings I keep looking for more.
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Hi Bryan, portal lights are like area lights except they use the lighting environment to light the interior, in this case the lighting environment was a HDR. If you enable GI (goto Shaderlight render settitngs and turn on "interior GI") it will use portal light information and give you a much more realistic lighting model. Most of the time you can leave your portals intensity to 100% which will take the lighting information from the IBL on a 1:1 basis and then simply adjust your exposure and things should start to look photorealistic depending on your texturing etc. Portal lights and tone mapping will be available in the full release of Shaderlight due on 5th october.
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@unknownuser said:
What are portal lights and Shaderlights GI? I just have the new beta test plug-in and it has so few settings I keep looking for more.
All the interior lighting features and GI in Shaderlight will be available to the public on the release date from October 5th.
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Ah ha! Great. Thanks.
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Very nice render, Sully114.
Are you sure it's not a photo you posted here?
Best,
_KN
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Nice work sully - thought it was a photo!!
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