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    Looney Tunes themed bedroom rendered in Shaderlight

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    • S Offline
      Sully114
      last edited by Sully114

      Hi heres another scene this time of a Childs bedroom. It took me roughly 1.5 days to model, texture and render this scene. Render at 1080p took two hours using Shaderlight and gI. Hope you like.

      http://i769.photobucket.com/albums/xx332/Sully114/Kids-Bedroom-1.jpg

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      • S Offline
        Sully114
        last edited by

        I have been struggling with texture blur in Sketchup and just found that this happens when you use the texture position tool, so saying this I will get another render of this scene posted with crisper textures today.

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        • soloS Offline
          solo
          last edited by

          @unknownuser said:

          I have been struggling with texture blur in Sketchup and just found that this happens when you use the texture position tool

          Can you pls explain this, as it's the first I'm hearing of this.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • S Offline
            Sully114
            last edited by

            I have found that when positioning textures using the position textures with the fixed pins feature unchecked SU will apply some kind of gauss blur the texture depending on how you scale it. Initially I thought this problem was to do with texture filtering in Shaderlight, but it was infact my error. Reloading the original texture back onto the bedbase geometry seemed to fix this problem.

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            • soloS Offline
              solo
              last edited by

              I have never experienced this before, I use SU daily and do a lot of texture positioning.
              I have not found the blurring of textures with either SU, Podium, Twilight, Irender, Vray or any Studio based renderer. Could this be a SL only issue?

              If not, maybe file this as an SU bug.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                If you enlarge a low definition texture then this could be a problem for the rendered image but its not a bug in any case.
                Update: If you're experiencing problems with placing textures download the excellent UVtoolkit plugin of ThomThom. Use the front to back face action. This overwrites UV definitions of SU.

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                • D Offline
                  dingleberries
                  last edited by

                  Love it. Although, are those handles meant to be kind of, smudged?

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                  • S Offline
                    Sully114
                    last edited by

                    Yes I definatly think the texture blur problem was me struggling to position textures and accidentally scaling texture up then down again. The blurry handles in the render is just part of the texture I used, I was being lazy and should have modelled the handles in and assigned geometry with chrome shader. I will replace them with geometry and re-render as its letting the whole image down as it is.

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                    • N Offline
                      nickenzyme
                      last edited by

                      Love the style and color.
                      But I will be very exciting once I lay myself on the bed. 😎

                      Life is not about waiting for the storms to pass... It's about learning how to dance in the rain!

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        That's pretty cool.

                        See my portfolio at https://delphiscousin.blogspot.com/

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