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    MODO 401 thread

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    • K Offline
      kwistenbiebel
      last edited by

      Thanks Sepo for the links to the tutorials. They are a big help.
      I am looking into Modo as a second rendering option, especially for architectural animation.
      My question would be : does Modo allow for moving cars, animated people textures, water effects etc...?

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      • K Offline
        kwistenbiebel
        last edited by

        Thanks stinkie!

        If I am reading correctly between the lines, exporting from SU as .obj will not hold the materials in Modo. Correct?
        (because Sketchup doesn't write a .mtl file next to the .obj together with a textures folder)

        Off topic but not really : why doesn't SU write that .mtl file? Could someone write a script for that?

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        • tbdT Offline
          tbd
          last edited by

          kwistenbiebel: tried http://www.idevgames.com/forum/showthread.php?t=13513 ?

          SketchUp Ruby Consultant | Podium 1.x developer
          http://plugins.ro

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          • K Offline
            kwistenbiebel
            last edited by

            Hey, thanks Tavi! 👍 Great link.

            [EDIT]: Unfortunately the SU2OBJ ruby doesn't work. It shows up in the plugins list but when you click on it, nothing happens (SU6)
            Any suggestions?

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            • tbdT Offline
              tbd
              last edited by

              works for me the obj export. though i was unable to get with textures in Modo.

              any errors in Ruby console when clicking on Plugins menu item ?

              SketchUp Ruby Consultant | Podium 1.x developer
              http://plugins.ro

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              • EarthMoverE Offline
                EarthMover
                last edited by

                Materials import fine into Modo using the standard .obj option. You will usually just get a prompt to find the path associated with the materials and then it pulls them all in.

                Has anyone tried going the other direction? Modo > SU? I wanted to model some pillows in Modo and then bring them back into sketchup, but there is no .3ds export out of Modo. I guess I could go .obj, then take it into another program (i.e. Max, Silo or DE) to convert to .3ds, but I thought there had to be an easier way.

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • S Offline
                  sepo
                  last edited by

                  I thought it strange that there is no .3ds export. I supose .obj and using third party converter or using importer made by Jim Foltz ( I thinkI am correct). I remember reading about it. I have not tried it so I do not know how good it is.

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                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    What's up with Modo's memory usage? I'm trying to take a project into Modo for rendering and some modeling tweaks, but I'm ready to give up. I've had at least 5 crashes and Modo is just hogging all my systems memory. I'm running on my laptop, with 4GB DDR3 and a GeForce Cuda 9800 M GTS video card with a GB of dedicated video memory and Modo is hogging it all. Subsequently, I've opened the same exact file, at the same time in 3DS Max and it's running flawlessly and using about 10% of the memory that Modo is using. I'm ready to give up on Modo for this project and it's back to Max for me.


                    Modo memory hog.jpg

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      It may be best to post your specs and screenies of your settings on the Lux forum.

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                      • A Offline
                        AcesHigh
                        last edited by

                        people, check this thread by Andeciuala... he is importing Sketchup models directly into MODO 401 (As seen on 1:44 of his video, where it shows MODO 401 recognizing all Sketchup files)!!! 😮

                        http://forums.sketchucation.com/viewtopic.php?f=81&t=29011&p=259176#p259176

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