sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ⚠️ Update | Sketchucation Tools 5.0.8 released with licensing improvements and bugfixes Download

    Various rendering choices? -- Challenge!

    Scheduled Pinned Locked Moved Gallery
    108 Posts 27 Posters 28.1k Views 27 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • L
      liam887
      last edited by

      yeah that halo project sure is a labour of love lol thanks. Havent done much to the new mombassa scene for a while but ill get round to it eventually.
      Yeah its two superimposed spheres slightly offset from each other to give a blurry effect. One was glass and the other a steel texture both with HDR lighting.
      Still a long way off learning to render which is very irritating as ive got drives full of hundreds of models especially my halo ones but nothing to do with them. Im slowly learning kerk but keep hitting blanks. I cant for the life of me find any materials for my scifi models, ive downloaded them all form the kerk website but there are only a few and havent found a website out there with materials 😞. Looks like ill have to work out how to make my own! eek

      These where the two renders form kerk:
      and this is what im trying to render at the moment but struggling on finding suitable materials 😞 if anybody knows a suitable kerk materials library let me know!


      glass weave.jpg


      metal weave.jpg


      20091122180633_56m29s copy.jpg

      VISIT MY ONLINE GALLERY
      http://www.robotsvdinosaurs.com/

      1 Reply Last reply
      Reply Quote 0
      • L
        liam887
        last edited by

        well the render turned out very grainy so i dirtied it up a bit in photoshop so it looked like I had intended it to look like that lol, ive been messing about fir the past hour with the settings and ive put another render in but looks like it will be an overnight job as its only on 4% ray tracing! ill post the results tomorrow night fingers crossed they will come out ok, ive also put depth of field in but its really slowing the render down 😞

        VISIT MY ONLINE GALLERY
        http://www.robotsvdinosaurs.com/

        1 Reply Last reply
        Reply Quote 0
        • TaffGochT
          TaffGoch
          last edited by

          Liam,

          I like the "illustration" qualities of the second image.


          [EDIT: I hope that Starfleet shipyard is on an asteroid! (No gravity to contend with.) ]

          -Taff

          "Information is not knowledge." -- Albert Einstein

          1 Reply Last reply
          Reply Quote 0
          • TaffGochT
            TaffGoch
            last edited by

            Β 
            Working with Kerky camera f-stop settings ("Scene> Camera" menu,) I eventually got the amount of depth-of-field blur that I was seeking:

            f/3.5
            Compared to the original:

            Initial render
            Yeesh, this is a lot more time-consuming than looking through a camera stopped-down viewfinder!

            -Taff

            "Information is not knowledge." -- Albert Einstein

            1 Reply Last reply
            Reply Quote 0
            • boofredlayB
              boofredlay
              last edited by

              Here is another angle. I used the same lighting setup as the last one, changed the material to green gum and added a beige backdrop. I also changed the Camera F-Number to 22.


              Ball_138.jpg

              http://www.coroflot.com/boofredlay

              1 Reply Last reply
              Reply Quote 0
              • TaffGochT
                TaffGoch
                last edited by

                @unknownuser said:

                Here is another angle. I used the same lighting setup as the last one, changed the material to green gum and added a beige backdrop. I also changed the Camera F-Number to 22.

                Wait, wait, wait... πŸ˜•

                I thought that higher f-stop provides greater depth-of-field. Wouldn't f/22 give you a large range of in-focus detail?

                Are you positioning the camera right up against the sphere?

                -Taff

                "Information is not knowledge." -- Albert Einstein

                1 Reply Last reply
                Reply Quote 0
                • boofredlayB
                  boofredlay
                  last edited by

                  Yes and yes. I put the camera almost dead on the sphere. I had to change the F stop to a larger number otherwise it was too blurry. On the previous one I did the camera was farther away.

                  http://www.coroflot.com/boofredlay

                  1 Reply Last reply
                  Reply Quote 0
                  • TaffGochT
                    TaffGoch
                    last edited by

                    Thanks, Eric.

                    I'm glad I have some photography experience under my belt, otherwise, I wouldn't even have been able to guess. πŸ˜‰

                    My test renders have been with the camera at greater distance, with 135mm "lens" to reduce perspective distortion. (I assume you're using the "standard" 25mm lens.)

                    My last render, with which I am delighted, took a lot longer to render. I assume this is processing "overhead," due to the out-of-focus regions. I note that the anti-aliasing time went WAY up.

                    From the Kerkythea console:
                    Ray Tracing (13839 seconds) -- 3 hr, 50 min, 39 sec
                    Antialiasing (23945 seconds) -- 6 hr, 39 min, 5 sec
                    Finished in 10 hours, 29 minutes and 47 seconds
                    (Render settings: 1200x1200 pixels, preset "16. Path Tracing - High + AA 0.3")


                    Thanks, again, Eric, for your help & contributions.

                    -Taff

                    "Information is not knowledge." -- Albert Einstein

                    1 Reply Last reply
                    Reply Quote 0
                    • TaffGochT
                      TaffGoch
                      last edited by

                      Β 
                      I've seen a stereoscopic SU/GE model of Machu Picchu (within this forum,) but haven't seen any stereoscopic renderings.

                      Has anyone pursued stereo rendering? (I'm thinking this model should make a good subject.)

                      -Taff

                      "Information is not knowledge." -- Albert Einstein

                      1 Reply Last reply
                      Reply Quote 0
                      • U
                        Unkr3at1v
                        last edited by

                        Just a try for a quick benchmark test of my father's new PC!
                        A quick studio setup with two rectangle lights.
                        Took about 40 min (800*x) in vray. Thought it would be faster.

                        Tomorrow I will try a glass material. That will give some nice caustics.
                        Also tried Jade, but I can't get that damn translucency thing to work in Vray.

                        Greetz, Fritz


                        1.png

                        'To Start Press Any Key'. Where's the ANY key?

                        http://www.youtube.com/user/unkr3at1v

                        1 Reply Last reply
                        Reply Quote 0
                        • boofredlayB
                          boofredlay
                          last edited by

                          Nice reflections.

                          http://www.coroflot.com/boofredlay

                          1 Reply Last reply
                          Reply Quote 0
                          • N
                            notareal
                            last edited by

                            @taffgoch said:

                            Thanks, Eric.

                            I'm glad I have some photography experience under my belt, otherwise, I wouldn't even have been able to guess. πŸ˜‰

                            My test renders have been with the camera at greater distance, with 135mm "lens" to reduce perspective distortion. (I assume you're using the "standard" 25mm lens.)

                            My last render, with which I am delighted, took a lot longer to render. I assume this is processing "overhead," due to the out-of-focus regions. I note that the anti-aliasing time went WAY up.

                            From the Kerkythea console:
                            Ray Tracing (13839 seconds) -- 3 hr, 50 min, 39 sec
                            Antialiasing (23945 seconds) -- 6 hr, 39 min, 5 sec
                            Finished in 10 hours, 29 minutes and 47 seconds
                            (Render settings: 1200x1200 pixels, preset "16. Path Tracing - High + AA 0.3")


                            Thanks, again, Eric, for your help & contributions.

                            -Taff

                            If you have simple lighting in KT (like one or two lights) then path tracing progressive might be the best option. Biased rendering will loose it's advantage when scene complexity rises and you use higher photon mapping options... For complex lighting MLT or MLT/BPT are better options. If you using HDR sky for lighting (and emitters), MLT might be the best option.

                            Welcome to try Thea Render, Thea support | kerkythea.net -team member

                            1 Reply Last reply
                            Reply Quote 0
                            • TaffGochT
                              TaffGoch
                              last edited by

                              @notareal said:

                              If you have simple lighting in KT (like one or two lights) then path tracing progressive might be the best option. Biased rendering will loose it's advantage when scene complexity rises and you use higher photon mapping options... For complex lighting MLT or MLT/BPT are better options. If you using HDR sky for lighting (and emitters), MLT might be the best option.

                              Thanks, notareal,

                              That is great to know, as I haven't previously seen any recommendations about which render mode is best, under various scene conditions. KT has so many options, any tips/tricks are highly beneficial. If you've got any other such tips, or can reference KT webpage/forum URLs for such, I'd love to hear about 'em.

                              -Taff

                              "Information is not knowledge." -- Albert Einstein

                              1 Reply Last reply
                              Reply Quote 0
                              • N
                                notareal
                                last edited by

                                Tutorials master list is a good starting point and not to forget forum search πŸ˜‰

                                Welcome to try Thea Render, Thea support | kerkythea.net -team member

                                1 Reply Last reply
                                Reply Quote 0
                                • TaffGochT
                                  TaffGoch
                                  last edited by

                                  Β 
                                  Thanks, notareal, for the tutorial links. Now, all I need is a few weeks/months to read & apply it all.


                                  My last render pleases me above all my previous renders. The more I stare at it, the more three-dimensional it looks. (Who needs those fancy 3D goggles, anyway!)

                                  http://i579.photobucket.com/albums/ss233/taffgoch/Weave_Toned_Silver_f35-1.jpg

                                  What a great program Kerkythea is, and what great help and inspirational ideas you guys provided.

                                  -Taff

                                  "Information is not knowledge." -- Albert Einstein

                                  1 Reply Last reply
                                  Reply Quote 0
                                  • Chris FullmerC
                                    Chris Fullmer
                                    last edited by

                                    Looks good Taff. I can't get my eyes to uncross....but oh well. It probably looks better than how my face used to look 😲

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

                                    1 Reply Last reply
                                    Reply Quote 0
                                    • TaffGochT
                                      TaffGoch
                                      last edited by

                                      Stereo: View cross-eyed
                                      Initial experiment with KT stereo-image production. View by crossing your eyes, until the two images superimpose in the center. (It will look like 3 images in-a-row.) Concentrate on the center image, until it comes into focus.

                                      I used SketchUp to produce two "scenes," which merge into KT as two cameras. (Getting the spacing is tricky. You don't want to overdo the angular separation. It is supposed to mimic the angular separation of your eyes, so camera distance is also a factor.)

                                      -Taff

                                      "Information is not knowledge." -- Albert Einstein

                                      1 Reply Last reply
                                      Reply Quote 0
                                      • daleD
                                        dale
                                        last edited by

                                        @taffgoch said:

                                        [attachment=0:31w8a5i7]<!-- ia0 -->Stereo_Weave_01.png<!-- ia0 -->[/attachment:31w8a5i7]
                                        . View by crossing your eyes, until the two images superimpose in the center. (It will look like 3 images in-a-row.) Concentrate on the center image, until it comes into focus.

                                        -Taff

                                        I find a few beer works well too! πŸ˜„

                                        Just monkeying around....like Monsanto

                                        1 Reply Last reply
                                        Reply Quote 0
                                        • olisheaO
                                          olishea
                                          last edited by

                                          that stereo view is amazing!! looks like avatar!!

                                          seriously impressive but my eyes hurt!

                                          oli

                                          1 Reply Last reply
                                          Reply Quote 0
                                          • N
                                            notareal
                                            last edited by

                                            @olishea said:

                                            that stereo view is amazing!! looks like avatar!!

                                            seriously impressive but my eyes hurt!

                                            Lucky you! I think I have some wiring problems - I never been able to see these kind of "3D" images. No matter how much I try to focus... de-focus or what ever. But different 3D glasses do usually work fine.

                                            Welcome to try Thea Render, Thea support | kerkythea.net -team member

                                            1 Reply Last reply
                                            Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better πŸ’—

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 5 / 6
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement