Champagne bottle and glasses
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Wow. Nice.
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Very nice materials, but the shadows of the models don't match the shadows of the background yet...
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hmmm, yeah, I think they are in the right direction but not dark enough.
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chriscook you can use the shadow dark slider of the SU shadowsettings to influence the lightness of the IBL (and its shadows). But that will influence the overall lightness quite drastically as well. Maybe you just need a better IBL anyway; really nice glass and liquid materials
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[at first glance]
Dude thats a photo not a render.
[after examination]
Dude thats legendary.
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Wow that interesting. Well done. Yes shadows have a problem, never mind. How long did this take to render?
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@michaliszissiou said:
Wow that interesting. Well done. Yes shadows have a problem, never mind. How long did this take to render?
Cheers. I am not entirely sure how long it took to render as I did it at a really high setting at 1920x1280 and left it over night. I have since noticed a message window that tells you what time the render finishes so I am going to have another go tonight but try and darken up the shadows and I will let you know.
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@unknownuser said:
you can use the shadow dark slider of the SU shadowsettings to influence the lightness of the IBL (and its shadows). But that will influence the overall lightness quite drastically as well.
Cheers Pyroluna. As I just mentioned in my last post I am going to have another go toinght but darken up the shadows quite a bit. There is a parasol above it all which blocks a lot of light from the IBL so if I lose too much from the image by darkening it maybe I will remove it to allow more light in.
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So, its not an almost real time render, or even a 20 min render. Thats too bad.
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Hello michaliszissou,
I work for ArtVPS which is the company developing Shaderlight for SketchUp.
In it's beta stage Shaderlight for SketchUp is an interactive renderer, the changes you make to the model, view and materials in SketchUp will be seen updated in the Shaderlight render window automatically and immediately. The render will then continue to refine to the completed render. These times will depend on the quality setting and resolution you are rendering at.
The full release which will be available in September will contain realtime MELT changes, this means you will be able to edit Materials, Environment, Lights and Textures in realtime without having to re-render.
Hope this helps,
Martin
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wow! looking promising!
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@martin-art said:
The full release which will be available in September will contain realtime MELT changes, this means you will be able to edit Materials, Environment, Lights and Textures in realtime without having to re-render.
Martin
Would there be additional light source?
What I'm getting was lots of the Enviroments.
And I can't get any soft shadows for the sun. Any help? -
Thats good news. Just have in mind that me and olishea are mac users.
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@d-space said:
Would there be additional light source?
What I'm getting was lots of the Enviroments.
And I can't get any soft shadows for the sun. Any help?In the full version there will be additional light sources so you will be able to light an interior. There will also be a virtual sky environment.
Currently the Shaderlight shadow system creates hard shadows, but if you use one of the Image Based Lighting environments in the settings menu this will give you soft shadows and realistic lighting.
Hope this helps, I can post some simple demo images to show the difference if anybody would like.
Martin
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Please post some samples Martin, especially those without post adjustments.
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Just as a quick example of the SketchUp shadows and shadows generated by the Golf Course Evening HDR supplied with Shaderlight. If anybody is interested we are holding some on-line user seminars and I am demoing the beta version of Shaderlight. If you want to join one later today (Wednesday 23rd June) or tomorrow please have a look at the following link:
http://www.artvps.com/emails/SLSUwebinar/web1.html
PLEASE NOTEWe have changed the time for todays one to 5pm UK time.
First image is using SketchUp shadows:
This second image is using the HDR in Shaderlight:
Martin
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