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    Trying out renderer with Wall-e and Eve

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    • pyrolunaP Offline
      pyroluna
      last edited by

      hi everyone I'm trying out Shaderlight renderer... some nice results
      wall-e-and-eve.jpg

      I downloaded them from the warehouse, tweaked wall-e a bit, put an hdri around it and tweaked the materials a bit.
      The background was blurred a bit extra in PS.

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      • Bryan KB Offline
        Bryan K
        last edited by

        Cool!

        See my portfolio at https://delphiscousin.blogspot.com/

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        • C Offline
          chriscook
          last edited by

          nice one, how long did that take to render? Ive been playing around with Shaderlight too

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          • pyrolunaP Offline
            pyroluna
            last edited by

            I think it was something like 20 minutes but I didn't keep time exactly

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            • L Offline
              liam887
              last edited by

              Nice! I heard about shaderlight, isnt it only a beta for now? I will have to sign up and give it a go when I get my computer set up again!

              VISIT MY ONLINE GALLERY
              http://www.robotsvdinosaurs.com/

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              • D Offline
                D-space
                last edited by

                Nice try! πŸ˜„
                Haven't really try it out, but it looks pretty simple or easy app.
                But then again the simplicity or lack of function could be a main drawback. πŸ˜‰

                http://blibestmentalt.no/54981

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                • tridemT Offline
                  tridem
                  last edited by

                  πŸ‘ lovely, just a doubt...I've seen the gallery at shaderlight's site... none has spot or point lights... aren't supported?

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                  • K Offline
                    kate-art
                    last edited by

                    Hi Guys
                    I'm part of the team developing Shaderlight so it's great to hear so many of you are giving the beta a try. As a beta, the software is not yet feature complete however the full release planned for later this year will contain more advanced lighting features as well as our trademark MELT functionality which lets you update certain scene parameters without restarting the render. The full spec can be found here: http://www.artvps.com/content/shaderlight/sketchup/technical-specifications
                    If you do have any comments or suggestions, we'd love to hear them so we can feed them in to the development process.
                    We look forward to hearing from you!

                    Kate

                    Shaderlight delivers interactive, photorealistic rendering to Google SketchUp. Download it for FREE at http://www.shaderlight.com

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