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Trying out renderer with Wall-e and Eve

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  • P Offline
    pyroluna
    last edited by 16 Jun 2010, 03:38

    hi everyone I'm trying out Shaderlight renderer... some nice results
    wall-e-and-eve.jpg

    I downloaded them from the warehouse, tweaked wall-e a bit, put an hdri around it and tweaked the materials a bit.
    The background was blurred a bit extra in PS.

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    • B Offline
      Bryan K
      last edited by 16 Jun 2010, 03:58

      Cool!

      See my portfolio at https://delphiscousin.blogspot.com/

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      • C Offline
        chriscook
        last edited by 16 Jun 2010, 14:07

        nice one, how long did that take to render? Ive been playing around with Shaderlight too

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        • P Offline
          pyroluna
          last edited by 16 Jun 2010, 23:56

          I think it was something like 20 minutes but I didn't keep time exactly

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          • L Offline
            liam887
            last edited by 17 Jun 2010, 00:53

            Nice! I heard about shaderlight, isnt it only a beta for now? I will have to sign up and give it a go when I get my computer set up again!

            VISIT MY ONLINE GALLERY
            http://www.robotsvdinosaurs.com/

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            • D Offline
              D-space
              last edited by 17 Jun 2010, 06:41

              Nice try! πŸ˜„
              Haven't really try it out, but it looks pretty simple or easy app.
              But then again the simplicity or lack of function could be a main drawback. πŸ˜‰

              http://blibestmentalt.no/54981

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              • T Offline
                tridem
                last edited by 17 Jun 2010, 07:28

                πŸ‘ lovely, just a doubt...I've seen the gallery at shaderlight's site... none has spot or point lights... aren't supported?

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                • K Offline
                  kate-art
                  last edited by 17 Jun 2010, 10:09

                  Hi Guys
                  I'm part of the team developing Shaderlight so it's great to hear so many of you are giving the beta a try. As a beta, the software is not yet feature complete however the full release planned for later this year will contain more advanced lighting features as well as our trademark MELT functionality which lets you update certain scene parameters without restarting the render. The full spec can be found here: http://www.artvps.com/content/shaderlight/sketchup/technical-specifications
                  If you do have any comments or suggestions, we'd love to hear them so we can feed them in to the development process.
                  We look forward to hearing from you!

                  Kate

                  Shaderlight delivers interactive, photorealistic rendering to Google SketchUp. Download it for FREE at http://www.shaderlight.com

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