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    Color-Painting

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    • R Offline
      Richard_
      last edited by

      Is there a way to keep a color from changing when orbiting?

      In other words, for example, I have a object which is white (It clearly shows this from align view.)

      But when I perform a orbit, the object changes from white to another color, grey, for example.

      If I was to orbit in any other drection, the white, which turned grey, turns different shades of grey.

      I want this object to remain white no matter a orbital direction.

      Is there a way or metod to keep a object the same color, without changes like in shaded variables per performing orbit?

      Thanking in advance for any repsonses,

      Richard

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      • D Offline
        d12dozr
        last edited by

        You are experiencing z-fighting, where you have 2 faces in the same place....just delete one of the faces and the colors will behave πŸ˜‰

        3D Printing with SketchUp Book
        http://goo.gl/f7ooYh

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        • GaieusG Offline
          Gaieus
          last edited by

          Not necessarily Z-fighting (though can be) but maybe just "natural" shading in SU.

          Richard, are those faces "flickering" somehow (that would be Z-fighting) or is it just a different shade?

          Would Hidden line mode (with shadows completely turned off) be something you are after? (View menu > Face styles - or activate the toolbar from View > Toolbars).

          Note that in hidden line mode, your faces always bear the same colour as what you set for background colour (Window > Styles > In model > Edit > Background settings). This can be set to complete white but in some templates it is some shaded colour.

          Gai...

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          • AdamBA Offline
            AdamB
            last edited by

            @richard_ said:

            Is there a way to keep a color from changing when orbiting?

            In other words, for example, I have a object which is white (It clearly shows this from align view.)

            But when I perform a orbit, the object changes from white to another color, grey, for example.

            If I was to orbit in any other drection, the white, which turned grey, turns different shades of grey.

            I want this object to remain white no matter a orbital direction.

            Is there a way or metod to keep a object the same color, without changes like in shaded variables per performing orbit?

            Thanking in advance for any repsonses,

            Richard

            Could be Z-fighting. But could be simply you've got the "Use Sun for shading" checked in Shadows dialog.

            Developer of LightUp Click for website

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            • M Offline
              mirjman
              last edited by

              actually i think in the window>shadows palette you do want "use sun for shading" checked and set the "light" slider to 0 and the the "dark" slider to 100. This should prevent the color of a face from changing darkness based on angle of view


              a.jpg

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