[REQ] Fractal suggestion
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Not the Mandelbrot set
But something on 3 or 4 levels of recursivity
For put an object at the intersection if it's a path, or on the object it self if it's an object
Just suggestion ...no urgency -
Hi Pilou,
my English is not so perfect. I haven't understood it. Maybe I'm too stupid. Could you please explain again in more detail what suggestion you want.
Karlheinz
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Yes, I understand. I think case like leaves for pine trees, or wall bricks. The possibility for make grooves or something like this can be useful.
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@unknownuser said:
Could you please explain again in more detail what suggestion you want.
Very simple : 2 uses
A
If you take a cube : that draw a cube at each vertex of the cube, that draw a cube at each vertex of the cube,
that draw a cube at each vertex of the cube, that draw a cube at each vertex of the cube, ...
Four or five levels is sufficient
Between each complete generation size is of course decreasing or increasingB
If you take a drawing lines each line is replace by the drawing lines etc
like this
and you put any object on the middle of the edges , or at each intersection -
something like this? done with slicer. would be handy.
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Or something like the Koch snowflake ? http://en.wikipedia.org/wiki/Fractal#History
I just made 4 lines in a componant, and 4 componants in an other componant, and 4 of this componant in a new componant, and... A manualy recursivity
An other test with the Sierpinski tetraedron (same method) :
http://en.wikipedia.org/wiki/Sierpinski_triangle#Analogues_in_higher_dimensions
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This is fractal
By Martins de Barros -
Fractal geometry is one of the many reasons I wanted to get into Ruby scripting. I would love to tackle such a beast some day. I'd like to bring in fractal equations for all my randomozing scripts too. Fractals make great shapes, but the geometry behind it can also make incredible decisions for color and geometry placement in actual models. Ahh some day Frenchy. I suppose a 2d fractal generator would be quite possible?
Chris
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Watch out for hi poly
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Hehe, I've never been very fond of keeping things low poly.
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@chris fullmer said:
Hehe, I've never been very fond of keeping things low poly.
Me, either. But I have hardware limitations, and Sketchup has poly limitations. If those did not exist, I would think that fractal tools would be "de rigeur" for any modeling program. (Just thought I would throw in a little French for our diverse audience, eh Pilou?)
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@unknownuser said:
I suppose a 2d fractal generator would be quite possible?
Any thing will be fun!
We have yet a plug Spray from Didier bur that put an object at some point, vertice, line, surface...And this gallery shows some crazzy fractal design architectures!
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Nice one by Pavel Boytchev
[flash=640,360:2mqnmd5h]http://www.youtube.com/v/93akxnQ1xxw&hl[/flash:2mqnmd5h] -
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