Felix online renderer
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Does someone already tested this?
http://www.felixrender.com
Principe seems interesting...hum!!! -
Looks superb especially as it uses Maxwell and you don't have to buy a license. I'd like to know what a credit buys you though.
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@rob d said:
Looks superb especially as it uses Maxwell and you don't have to buy a license. I'd like to know what a credit buys you though.
My guess is that: 1 credit = 1 render.
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i would have thought itd be more like 1 credit = 1 minute of render time, given that it renders the benchwell scene in 55 seconds (~7 times faster than an i7 920 desktop) i dont think thats unreasonable.
1 credit = 1 render would be the equivalent of $1 per render, though, and with the amount of horsepower theyve got i dont think that would be feasible.
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This is what they have as their 50% promotional discount.
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fair enough. I suppose theres a samples/pixel limit as well?
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I think that at least from my perspective (no pun intended) but I usually end up doing a lot of "test renders", and although they seem priced fairly reasonable, I could see the dollars adding up rather quickly. I suppose that if you had Maxwell and had things well set up first, or if you were a Maxwell power user this wouldn't be a problem.
But I do like this kind of social networking idea, which may be following the SketchUp 3d Warehouse model. It seems like it could have potential. -
What I like is that you don't need to own any high end rendering software or pay for high end entourage (I assume).
That promotional pricing seems strange though because Maxwel doesn't "render out", it keeps going until a predetermined time limit or you're happy enough with the image to stop it. -
I just stumbled across the Felix render website today and was thinking the same thing as Rob....who determines how many passes Maxwell makes? I guess this is the new evolution in render farm, where the user doesn't need to actually own the render engine. Pretty cool concept!
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In my experience rendering work flows require quite a few passes to tweak the image before arriving at a final image. For pro's who can do it in one or two runs this may be an option but I suspect costs will stack up fairly quickly for those using rendering as a means to test a series of design iterations.
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I am looking into this new technology at it has it's uses.
I have read that it comes most useful in iternational competitions, where you have to render 20 to 40 versions of a big model in the same day.
For a freelancer or a small firm, it comes handy when time is a problem: you upload, apply materials (and even scene props like trees cars and people) and launch the render. In little time you will have a very good looking render of the scene you uploaded.
I read an inside interview on on of the creators of felix, and he said his clients are people like zaha hadid and norman foster
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