..."Night Scene"...Updated
-
Excellent work.
Scott
-
Your work is always outstanding. Thanks for sharing it.
-
This is an excellent first pass at this scene, I think. Particularly well-done is the chandelier scene upper left. You might reduce the glow of that light somewhat to achieve a more subtle variation of light in that room.
If this shot suffers from anything it might be a lack of a central focus. Everything is lit so evenly across the entirety of the scene that the eyes are pulled everywhere across the scene. Sometimes this is done on purpose; but many times it is better to think of your photograph as telling a story and every story has a central theme to it.
Pick a focal point of each scene and then light everything to push the viewers eye to that focal point.
The pool is lit well, but suffers from lack of obvious geometry to support the light. You might throw in some geometry representing the light sources throwing those rays to increase believeability.
The track lights and sconces are very well done. I would tone down the tube lighting falling down the rock wall just to create some better ambience and this will tend to help focus your scene on the room central to the photograph.
There is also a distracting light source in the window to the left of the pool area that is pulling the eye needlessly away from your central focus. I'd tone down that strength.
The lighting in the main room is generally well-done for a first pass, but two things stand out to me:
- The reflection of light on the left wall (where the orange art hanging is) seems much too strong given the obvious light sources in the room. This is also true of the back wall. Tone those area lights down a bit. You want to try to avoid large areas of 100% white as this makes the scene look washed out.
Finally, the "globe" lamps in the main room over the chairs have holes in the bottoms of them. I think you should maybe put a spot light inside each of those lamps so that a halo of light appears on the floor. Most of the light photons that escape those lamps downward are going to strike the floor under and around the chairs.
Nicely done. I'd love to see your second pass to get a flavor for how subtle changes can affect the overall scene.
Cheers,
-
Great work bro!!! Love, love the lighting. Building does appear to be leaning to the right though.
-
Good work Teo! It's not so easy like a day time render, huh?
Congrats! -
definitely a great start...i think overall though the scene is too dark. You lose a lot of the detail. Maybe add a subtle HDRI for some environment lighting. I also agree about the verticles of the building. Minor things though to a great start. Anxious to see an update.
-
Hi teofas,
Really nice work as always coming from you. But the render will even look better if you follow some good advice from 3dbuilder. I do agree that having less lights or some lights less bright will allow the viewer to direct their attention to one main focus (in this case seems like the center of you living room). The wall on the right should be less lighted. It's kind of attracts my eyes to it right now.
Anyway, keep up the great work and looking forward to more of you night scenes.
Best,
_KN
-
@unknownuser said:
It is not so bad
What is the name of the renderer?Hey Pilou,
I believe teofas is using Vray for Sketchup.
-
thx so much for all your comments, really helps, cause this is like i said my first exterior night scene,,,right now im working on the update..ill post it in few hours!, thx to all!
-
Good start Teo. I think lights should be more yellow and sky more blue.
-
vaya vaya vaya ... muy bonito ... muy bonito ... jejeje saludos amigo!! como siempre excelente ...
-
Thx kash and sepo...i post and update.
-
Hi Teo
Fantastic renders. I always look forward to your new posts.
I would have to agree with seop and the sky. I think it need to be slightly lighter.Just checked out your web site. Amazing collection of renders. Inspiration
-
Just amazing work their... Love the scene.. the lights are great... I suppose you use Xfrog?
Best
From Holland -
holmes: thx bro, glad you like the webpage, still need some improvements..kinda wip
Dirk: thx bro, the trees are from warehouse, look for the smartrees from andeciuala,,
-
Looks good, I'll examine further once my hangover goes away
-
This is a really realistic night scene IMO, I am currently working on a night scene myself but I don't know where to start, could be a great help if you could direct me, a basic tutorial maybe? thanks, by the way I use vray for su. thanks and great render
-
cmoreink: thx bro and good luck with the hangover, hehe...
EDMON: hi bro, i think that night scenes is all about testing lights over and over until you have your desire result,,,but first test lights in your scene without applying quality or reflections to your materials and make sure your options settings are low and a small output, cause maybe you need to do many tests and this will helps to make thing faster, once you got the right ilumination, then start applying materials to the scene,change the setting to high and the output, in this order i think can be good, hope this helps, sorry for my bad english.
Advertisement