Vue 7 Infinite
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Nevermind I typed 'car' and it was the third in line.
The model was a little screwed up, I used the 'cleanup' ruby to fix it.
I then used straight up .3ds export from SU and opened it up with vue.
I welded in Vue and split by materials.Then a quick render with basic mats.
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Look like it worked "ok" then
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Thanks Solo: YOU DA MAN!
That is AWESOME!
I thought that perhaps the model was suspect in that case, but I've had problems with the objexporter.rb with a VERY simplistic model that I made for playing with textures of a brick wall, and others as well.
How did you know WHERE it was messed up, when it looked clean in Sketchup?
~ and:
Where do I find the 'cleanup' ruby that you're talking about?
Thanks for your help and answering what are probably stupid questions, but someone else besides me will read these too...and I won't feel like such a lonely klutz.
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Here is the cleanup ruby.
http://forums.sketchucation.com/viewtopic.php?f=323&t=22920
I use this ruby for every model I import (unless I made it and it's already clean)
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Thanks again...you're a great asset to this forum.
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Question 3,010.
...related to the last issue that you solved poste haste, I have a question that is similar but more detailed.
Here is a model I got from the 3D warehouse.
It is a very nice model. I renamed few colors for my own simplicity, used the cleaner you recommended and brought it into Vue.
Once I got it into Vue, I welded and split it and found that I had a problem with the tires becoming one material with the wheels, though each were separate components in the model, with separate colors and names.
I went back to the Sketchup model, and opened up the components to check them and found that they were OK. Then I decided to see if anything was inside out. SURPRISE! Almost the whole model was inside out. I thought that I'd just forget about it and dump it, but it's a nicely done minivan model, and I thought I'd bite and go back and laboriously reverse each material, recolor and rename. Well, I started on one of the evil wheels, reversed it, but the 'good side' wouldn't take color. HUH?
So I dunno. What would you do to make this model right?
Will the cleanup ruby work magic on this in a way I don't know, or is it a lost cause?
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There is a reverse face ruby available someplace, I never use it as I normally model with faces the right way round or I use Deep exploration (an expensive 3rd party app) to clean and reverse normals of imported models.
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Hi everybody,
I have a question about animation rendering in Vue. I've made a small animation of an airplane flying. I wanted to render it so I put in the settings at Animation render options. I'm using the external render option, saving as an Avi and selected to render the whole animation. Now the problem. When I hit the render button it only renders 1 frame out of 339 ( i think ). Is this a bug or am I doing something wrong? I'm using Vue 8 on a Core to Quad with 4 gb.
Greetz from Holland.
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I am seriously considering jumping on the Vue bandwagon, especially since I have a job where I think it would prove useful.
Can one of you Vue users tell me if modelling a rough version of the following small quarry face and vegetation would be pretty much do-able in vue.
I am currently designing and modelling a building to sit on this site and to do it justice, I would love to produce a quarry face with lots of vegetation behind it.
I don't need to copy it exactly, just show something in a similar vain behind it.So if I model my building and add mats in SU, could I create this site in vue and import the su model to render?
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...I'm not the expert here but the answer is YES....however with a specific geometric rock face like that, I would be inclined to model it rough in SKP and use the photography as alpha/bump maps, in short, creating the specific terrain in SKP and using VUE to populate it with green stuff. Vue isn't good for modeling...but I'd love to hear how someone would approach it from that direction.
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