[Plugin] PLY Importer
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@jim said:
Some .ply files are huge, and both the import and the resulting model may bring SketchUp to a "white screen" state.
Performance is greatly improved if you create a
PolygonMesh
and useEntities.fill_from_mesh
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I need another me.
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jim2 = jim.clone
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Ok, new version posted - uses PolygonMesh.
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hm...
while true jim.clone end
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Nice. Expecting to see some Chinese gardens with high poly dragons?
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Hi,
this could be very handy, but the skinning is not working on mac? is it possible to tweak the code?john
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I don't understand SketchUp sometimes - my cow looked fine and was skinned on import. I did not need to do any cleanup.
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how do I revert to standard import to see if it bring faces?
john
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maybe the data is read somewhat differently on Mac..?
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Line endings? Seems doubtful, but maybe.. will check.
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that - or interpretation of commas/periods depending on locale settings...
stabbing in the dark here -
After reading the spec again, I'm surprised my "naive" implementation from 2006 works at all. I probably had the same thought then as I am having right now - it's hardly worth the effort for such an obscure file format. Good programming exercise, though.
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Hi again,
I certainly don't NEED it enough to warrant any effort, importing via MeshLab as either odj, dae or dxf is very painless on a mac, for the odd occasion that I'd want to.
the cow, which I copy pasted into a text file, re-named cow.ply is the only .ply I've had any success importing to SU and it won't open in MeshLad (I get a missing header message)
I'm more in need of 'skink-wrapping' of complex engineering geometry which I can't seem to find for Mac SU usage.
john
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I re-wrote this so it should work with most ascii .ply files that have vertex and face elements. See first post for download.
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Hi Jim, thanks
I'll try it out later on and see if there's still a Mac issue, cheers
BTW have you ever had a play with Apanta Studio, the PC editor [that's now ported to Mac?]
john
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took longer to upload the Jpeg then to load into SU so that's very good, but I now have a request because I may have a use... can it import into a component, to save SU re-calculating all the faces?
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If there is any geometry in the model (i.e. the model is not empty,) then the import is made in a Group. Will that work?
Glad to see it working.
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yep, there some very good .ply figures out there for just dropping in for a render and casting off... and group scale and move well enough.
cheers
jhon
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