Video- Modeling a simple chair skin
-
Hi guys!
A recorded screen while doing a chair skin.Hope it helps some folks around![flash=640,505:io6tt3j3]http://www.youtube.com/v/wZPZiJT5FI0&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b[/flash:io6tt3j3]
Merry Christmas everyone!!
Take care!Elisei
-
Excellent! Thanks, Elisei

-
Thanks for the Tut Elisei.
It is an excellent example of good work-flow. Maybe I could encourage you to make some captions to explain the work-flow when you might have some spare time. Have a good holiday and enjoy the break.
Mike
-
Very neat!
I too am interested in the work flow, especially the way the actions were "mirrored". That looks like quite a time-saver for symmetrical objects.
-
Thanks guys!
@unknownuser said:
I too am interested in the work flow, especially the way the actions were "mirrored". That looks like quite a time-saver for symmetrical objects.
This is very easy..make a component then make a copy ,mirror it(flip along or scale it with -1) and place it near the other one.
I actually thought this may offend u ,being too simple..
Maybe i ll add some annotations on the video..
Happy Christmas !
Elisei
-
Excellent tutorial

-
@ely862me said:
This is very easy..make a component then make a copy ,mirror it(flip along or scale it with -1) and place it near the other one.
I actually thought this may offend u ,being too simple..
Ah! Just one of those things I never learned... I'd always finish 1/2 the model and then copy/flip, but the method you show gives a much more clear sense of proportion.
Thanks!
(maybe this could go in the "DUH! aka D'oh!" thread?)
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement