Model this: Popeye
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"Michalis, have you ever really tried to model with SU?, I mean really try, not import Blender objects and put a scene together for rendering with Podium."
You lost some episodes Pete, sorry about this."I would put money on Pete in a speed challenge between creating that Popeye head in SU or in Blender."
About how much money are we talking about? Sounds interesting. -
Adam
The first image is the first proxy I made, for those that do not understand (I know you do Adam) is you create an approximate shape, then you run the subdivide and smooth plugin which pretty much divides the mesh and smooths it.
Now creating the proxy is the learning curve as it takes lots of practice to get a proxy that once divided and smoothed will resemble the shape you are after, so In my case I do a lot of SDS and undo's for edit in order to get my correct shape.Here is the 1st proxy being divided and smoothed with only 1 iriteration, the reason for only using 1 iriteration is to take the very basic shape and create more faces for me to manipulate further.
The next .gif shows me dong another iriteration (for sake of this tutorial lets assume I have made some mesh changes before dividing)
Now I will use the Sculpt tools to bulge and pull the mesh to a better shape, then smooth tools, after which i will use SDS once more for a total of 3 iriterations and smooth final mesh. -
Thanks for the mini-tut, Pete.
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Sorry what is exactly the meaning of "proxy"?
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The subsurf proxy. The unsubdivided shape that is retained for editing.
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Proxy is the authority to represent someone else, usually refers to voting. (If you give me the right to vote for you at the board meeting I am your proxy)
In this case I think it refers to the rough base model that "is standing in" until you run the subdivide and smooth ruby. -
many thanks for the precisions!
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@d12dozr said:
Hi Nomer,
...TOS = Tools on Surface, SDS = Subdivide and Smooth, FFD = Free Form Deformation?, JPP = Joint Push Pull. All the plugins should be found by searching hereAny chance we could get you to make a screencast on one of your characters, Pete? Doesn't even need sound, just the workflow
hi thanks d12dozr.. actually i know them after lookin on the pluggin forum. my point really was not an inquiry but rather on using the actuall pluggin name rather than the acronym for the sake of new guys who visit this threads.
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hi pete, after seeing your mini tut. suddenly my interest in really modelling organic shapes with SU has came back again. thanks for that tutorial and inspiration.
one noob question. i like that mini tut in gif. how did you do that. did you just capture and save them as gif file. i think i prefer doing that...
nomeradona
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I use Camtasia studio 6, it does the screen capture and then produces clip in any format, great compression and quality as far as .gif's go.
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@michaliszissiou said:
Well, I downloaded most of these ruby plug-ins. Tried them. Never used them before because my usual workflow involves blender. Some worked fine but IMO a lot of them are just trashes (SU crashes). My advise: learn some blender, doesn't cost anything and its just superb. To try do organic modeling in SU (+UVs) looks somehow... lost of time.
michaliszissiou - I don't know, I use modo now so I see a lot of wires on their gallery and the final version of Solo's Popeye could stand up to any of them.
A question for Solo - do the Ruby plugins you use create a proxy that is retained like a regular subdivision modeling program? Or is that shape being deformed in the modeling process rather than being subdivided?
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@unknownuser said:
A question for Solo - do the Ruby plugins you use create a proxy that is retained like a regular subdivision modeling program? Or is that shape being deformed in the modeling process rather than being subdivided?
Arial, I create the basic proxy, I then use the pluging to give more complexity in order to manipulate it to a shape I am trying to achieve, once I have my seconadary shape I then subdivide once more to smooth that shape and again I tweak for the finer details.
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Pete, please consider me as a friend. Its all about inputs and outputs. The base of computing. I just find that SU is the better app to do this and another app (like blender or modo) to do that. I like to explore some workflows (from blender to SU, SU to blender) because of this. I really like to see all these fine apps to communicate. Thats all. I believe that for some people this could be useful.
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Hi
I was thinking to participate in the model this thread, but the challenge is too much for me.
Congratz to the valiants. In the last challenge I was amazed and even trided to follow the steps but couldn't get nothing worth showing.I have a question for Solo, and is... well... not related to the topic, so please FORGIVE ME!
I always wonder how do you do those gifs showing the moves you make in SU (just like those last where you showed how to edit your proxy).
Please, tell me what are you using for this, please, please, please!Maybe I'll join the next "model this"
It all depends on how organic it is, I supose -
@karinagm said:
I always wonder how do you do those gifs showing the moves you make in SU (just like those last where you showed how to edit your proxy).
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@unknownuser said:
I use Camtasia studio 6, it does the screen capture and then produces clip in any format, great compression and quality as far as .gif's go.
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sepo you are pro doing tutorial too
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d12dozr:
oops, I didn't read that part
thanks -
Jesus Pete that's amazing. I didn't even know the sculpt tools existed.
Thanks mate for posting the mini tut!
I've never really ventured much with rubies, can never remember what they are for or what they do - mostly because I don't do a lot of organic or curved stuff so not a loss. For mostly rectilinear stuff I've got such a flow that any I've tried that may help that just escape my memory by the time I've completed the task. But have to say at the same it's really nice to see someone not just understand what they do but to show their mastery of them!!!
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Some mistakes(doble elbow on right hand ),etc ).
Other than that..kudos to waat for a great plugin.Elisei
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