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    Any SU render engines that renders distorted textures?

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    • thomthomT Offline
      thomthom
      last edited by

      Here's a skippy and a screenshot how it looks like in SU.


      UVMappingTest.png


      UVMappingTest.skp

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • S Offline
        sepo
        last edited by

        Tried Podium. All of those render but distorted. However by making it unique it renders no problem.


        distorted.jpg

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        • thomthomT Offline
          thomthom
          last edited by

          @sepo said:

          Tried Podium. All of those render but distorted. However by making it unique it renders no problem.

          Yea, Make Unique generates a new texture and gives the face new UV co-ordinates.

          What I'm trying to find out though, if there is any renderers that actually handles this. More importantly, I'm interesting in how they handle it.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            hm...

            @unknownuser said:

            This problem is rooted in the fact that SketchUp does not provide correct UV coordinates for distorted textures. Try rendering that scene in Podium (or another rendering engine) and you will see the same problem. AFAIK, the only renderer that supports rendering of distorted textures is Kerkythea.

            http://www.indigorenderer.com/forum/viewtopic.php?p=83270&sid=3da5562f1dbd93eb983b000d3eb0da12#p83270

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • D Offline
              dedmin
              last edited by

              HyperShot

              UVMappingTest.29.jpg

              Twilight

              twilight.jpg

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              • thomthomT Offline
                thomthom
                last edited by

                Ok. so far: Kerkythea and HyperShot.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • D Offline
                  dedmin
                  last edited by

                  Only Hypershot - the image from the Twilight is distorted. Hypershot converts everything to obj before rendering.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    I saw Twilight was wrong. Though Whaat mentioned in his post whic I quoted that Kerkythea rendered correctly.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @aerilius said:

                      This example renders really well in Kerkythea, even with projected textures.

                      Actually, in that image, the distorted is not rendered correct.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • S Offline
                        sepo
                        last edited by

                        Kerkythea does not render correctly same as Podium or Twilight.
                        I will try LUp later.

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                        • soloS Offline
                          solo
                          last edited by

                          Vue.


                          distorted.jpg

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            How does Vue work with SU?

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • soloS Offline
                              solo
                              last edited by

                              Export to .3ds, open in Vue, hit render.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                I see. So Vue doesn't read the Su data directly...

                                What does Hypershot do?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • A Offline
                                  Aerilius
                                  last edited by

                                  I have not used Podium or Twilight yet, but some days ago I read in the forum that they are based on the Kerkythea engine (???).
                                  This example renders really well in Kerkythea, even with projected textures.
                                  Kerkythea.jpg
                                  But I have experienced many times that distorted textures look strange and it's always an annoyance when everything is fine in SU and you have no idea what to correct:
                                  render5.jpg
                                  Also some distorted textures can appear resized to ca. 10px width (then replace by original texture and it's ok).

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                                  • C Offline
                                    Chris_at_Twilight
                                    last edited by

                                    This is definitely a curious problem. Here's some thoughts on it.

                                    tex_distort.jpg

                                    This is an image from Twilight with the edge line drawn where Twilight triangulates the quad. It's quite obvious that the distortion moves in different direction on either side of the split. But what's important to notice is that the exact corners are not 'wrong'. As I'm sure you know, texture is mapped via UV, and those UV coordinates exist only where there are geometric vertices. They are basically anchor points for the texture, and here, the anchor points are correct. What is wrong is how the texture is interpolated between anchor points.

                                    I think the difference is that SU uses a kind of 'quad' interpolation for textures, using four anchor points (even when the face is 3 or 5 or whatever sides), whereas Twilight, and probably many other applications, interpolates textures using only 3 anchor points because the math is fast (which makes for faster renders!). If so, this makes it a fairly fundamental difference that will be difficult to correct for.

                                    What surprises me the most is the SU exports, at least in .3ds, in such a way that it's interpreted correctly in Vue. Is it Vue, or is it the export process? I'd be curious to see an export to .3ds and rendered in another app, like Kerkythea.

                                    Anyway, I could be mistaken about the whole thing, but it seems a possible scenario.

                                    http://www.TwilightRender.com

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                                    • jeff hammondJ Offline
                                      jeff hammond
                                      last edited by

                                      interesting....

                                      Indigo:

                                      open skp and push render:
                                      indy.jpg

                                      export as 3ds.. import 3ds and push render:
                                      indy3ds.jpg

                                      these are the settings i used for the 3ds export (i didn't try any other variations.. i set it like this first try and it worked)
                                      screen 1.jpg

                                      dotdotdot

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                                      • C Offline
                                        Chris_at_Twilight
                                        last edited by

                                        Huh. The .3ds format only supports triangles (I think), so there is a way to represent the texture interpolation used by SU using only 3 UV coordinates (and the .3ds export knows it! )

                                        http://www.TwilightRender.com

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                                        • C Offline
                                          Chris_at_Twilight
                                          last edited by

                                          I just tried an export with Collada and was amazed that, despite the fact that the UV coordinates were very simple, it somehow was distorting it correctly. 😲
                                          Well, turns out, the export produces an output texture that is "pre-distorted" 😒
                                          Is that what the .3ds export does? That may be the only way to do it, to distort the texture image rather than have the render app try to reproduce the mapping technique...

                                          http://www.TwilightRender.com

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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            another quick experiment... (indigo)

                                            i made a sphere with quads, added a texture and used UVtools spherical mapping...

                                            typical results when trying to render...
                                            indigoreg.jpg

                                            i then exported the sphere as a 3ds file and was wondering why it was taking so long.. well, 1100 separate jpgs were being exported to my desktop 😄 (used two 48 segment circles for the sphere)

                                            when i brought i back into sketchup, you could see the individual jpgs and you can see it in the indigo render as well.. (but it did keep the mapping correct)
                                            click on pic for a clearer view

                                            .
                                            so i guess 3ds exporting is just making everything individual textures.. ?

                                            here's the material browser of the sphere after i brought the 3ds back in (note the scroll bar on the right side.. that's a very long texture list 😄


                                            screen 5.jpg

                                            dotdotdot

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