How to make a photomatch camera be identical to another one?
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Hi, I'm trying to figure out how to do some "manual texture baking" via projected textures.
Does anyone have any idea of how to make a photomatch camera precisely match the location, target, FOV, etc, of another photomatch camera, or, even better, of a regular camera?
Being able to swap the photomatch image with another could also help.
And being able to project a texture in perspective, even in non-photomatch cameras, would the the best way.
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