Sticky geometry vs. dynamic components
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I'm wondering how to make the geometry around my dynamic component 'sticky'. So a very simple example would be that I have a triangle and one of the legs is a dynamic component -- how can I make sure that the other legs stay attached as I change the angle of that one leg through my DC options? All I can tell is that the triangle leg behaves independently, by virtue of being a component. Is there a better way to approach it?
Thanks.
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Generally you need the geometry inside your DC if you want it to be 'sticky.' It might be possible to use an equation to keep your leg on the ground, but it depends on the situation. Could you post an example file showing what your trying to do?
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Thanks for the quick reply. Here's the file. It shows a few of the components that I'd like to flex fluidly in a big grid. I'm new to this, so I'm not sure if creating DC's is even the right route... I was planning to set up attribute functions for the sides of each component that would grow or shrink that side relative to the side opposite it.
Instead, should I be looking into creating a big grid using the Sandbox, and then dropping components into it? Could I get them to snap to an irregular grid automatically, while maintaining their connections to one another?
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One more shot at clarifying my question, since I've made some headway. In the file attached to THIS post: the system of lines in the foreground is the one I'm working on, in which each 'leg' is shorter or longer depending upon it's distance to the origin of the whole system. The grid system in the background is not dynamic, but it's an example of how I want my dynamic system in the foreground to look in the end. Namely, the background system has faces, and the foreground system doesn't.
My question is this: how to keep the corner lines independent so that they can grow or shrink according to each one's unique distance from the origin, without making them so independent from each other that they don't describe a face?
Thanks!
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