Sketchup ->kmz->dae/mtl - material name
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hello,
i wasnt sure where to post this and as any search (forum/google)
didnt lead me to a result i guess its more likely a nooby question.
also asked this in the collada forum but they say its not due
collada.so here it comes
question:
is there a way to export to kmz, convert the contained dae with e.g. collada
and have the mtl that results have the used materialNAME and textureName
used in the sketchup project?background:
as i am modeling buildings for a game-modification its often important
for me to have several objects use the same mtl with the same textures.
additionally its a bit of an annoying process to find the textures
separately in a folder renamed to "texture1...textureX".
this means everytime to compare the exported textures with the originals
to rename them.nevertheless its more important to have the originally used material-name.
i would be very glad to find help here, thx in forward,
staatsfeindedit
here an example:- = material name
- = texture name
- = two more materials added ? why ?
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anyone?
or is here more patience being asked?
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Hm. I've just checked and indeed, the kmz exporter renames the materials with some useless names. To tell the truth, I don't know why it is doing so (unless the "simple" reason is that this way it can make sure there are no special characters in the material names which could break the collada file).
This could make a good "wish" or "feature request". When exporting to kmz, the "Options" button is greyed out i.e. you don't have any options for special settings. Why? Maybe that could be added.
Currently there doesn't seem to be any other way than manually rewrite those material names in the dae file (as well as in file names) but that's certainly not the way to go.
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thx for your response in the first !
i tried out bonzai3d and in both, the native dae export and as well
in the kmz export it provides it takes over the material names and
even the texture names.yet i dont feel comfortable enough to work with bonzai as it is
pretty buggy in its v1.0 trial version.but already this export feature makes it pretty appealing.
oh dear... putting it into the wish-list appears to me like it will never come
or when its too late for me -
Have you tried Blender? That should handle collada files (or I think even the whole kmz archives) and you should be (possibly) able to do something.
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Well, I didn't necessarily mean Blender as a tool to model (basically) but some means to help with the export process only.
Note that I'm not experienced with it so it was just an idea that may work.
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ah ok, then i misunderstood you.
yes, that may be a possibility as well as with other software.
but to be honest if such a good piece of software like
sketchup is fails on such a minor point (function-wise)
then its somehow a shamedepends on how or better to say: IF sketchup gets further
developed or not and in which time.as far as i can read these forums it seems like they are way
over the time it should have been updated.so many people have shown that sketchup and its community is
more than just google earth (which i actually dont use at all).also sketchUcation community needs a good base (the software)
in the future. i hope all of you (/us) are being heard.
but my experience with such hopes and marketing decisions
have too many times dropped me back to the "ca$h-reality". -
well what shall i say...
actually i began modeling at all one year ago and with sketchup.
sketchup made me addicted to modeling and somehow i love its
easyness.3dsmax was always too complex for me to create enterable buildings.
blenders UI seems to be worse in comparison to 3dsmax.
only bonzai seems to be going into the right direction for me
as still being a beginner somehow.my main purpose in creating architecture
is that they are game-ready structures, ...yet.
if i ever need to create more professional results
i will have to learn other programs, thats almost for sure.yet i havent found anyone being interested in my work
(http://www.insidejob.in/ProFolio/index.php those renders are without
the usage of bumpmaps etc.).anyway, if i am to learn a new software in order to achieve
better game-ready-results its most likely being bonzai3d because
it aims to beginners like me.nevertheless the lack of sketchups export funtions cuts down its
power totally unecessary. i can live with the lack of multicore
support or cuda, but the export and almost same important clean
models are yet to be improven.kind regards, simon aka staatsfeind
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The changed file names for materials is just part of the problem, Google went from Collada 1.4 to 1.5 with Google 7.X. Everything in the kmz file has changed. The only kludge would be to have either SketchUp v.5 or v.6 and save the file in Sketchup v.7.X as the earlier version of SketchUp you have, then in SketchUp pre v.7 open the file and export it as a kmz file. Version 5 would be the best choice, I've heard some problems were happening using a version 6 kmz file. Check the Google SketchUp forum and use either Collada 1.4 or kmz as a search term. What you've experienced is not an isolated incident.
The solution is to either have a plugin that would export a kmz using the Sketchup v.5 kmz file format or standalone converter. If someone has a plugin or converter that does this let me know, I need one too.
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Hi Joe,
Check your PM's!
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