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    Any in Depth Tutorial on Components

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    • P Offline
      Penguin2
      last edited by

      Dear All,

      Can anyone point me to a book or tutorial that will give an in depth insight into components particularly axis and gluing planes?

      Until today I thought I had progressed to 'Inermediate' level but I am having trouble understanding component axis and placement.

      I have drawn a window, arch header, stone sill component ready to paste to single face walls with a view to extruding the frames, sills etc in-situ.

      I have constructed my window components on an earlier wall. The problem is I have tried setting my gluing plane to vertical but when I try to insert the window I am unable to inference lock on the green axis. I read somewhere that I should set my gluing plane to 'All' but this made no difference. I then thought I would try to reset my axis and got thoroughly confused. I suppose because my window component has no depth this option is not clear to me.

      I have learnt so much in the last few weeks from the Sketchup Community and everyone has been so helpful but I just don't seem to be able to find any in depth tutorials that would explain what I am doing wrong.

      I have tried the 'Adding Doors & Windows in Google Sketchup' on this site but it didn't seem to cover my specific problem.

      Sorry to ramble.

      Many thanks.

      Penguin2

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      • D Offline
        dedmin
        last edited by

        The best book for advanced SketchUp users. There is a very good chapter about components:
        http://oreilly.com/catalog/9780596155100

        Table of Contents

        1. Chapter 1 Making Multiple Copies
          1.
          Copying in Linear Arrays
          2.
          Creating Linear Internal Arrays
          3.
          Building a Nonorthogonal Linear Array
          4.
          Copying in Circular Arrays
          5.
          Creating Circular Internal Arrays
        2. Chapter 2 Following Paths with Follow Me
          1.
          Extruding a Follow Me Face to Cut Volume Along a Path
          2.
          Using Follow Me to Add Volume Along a Path
          3.
          Keeping Original Objects Intact During Follow Me
          4.
          Using Follow Me When Faces and Paths Are Not Adjacent
          5.
          Creating Objects in the Round
          6.
          Creating Spheres
          7.
          Using a Follow Me Path in 3D
        3. Chapter 3 Intersection Edges: Cutting and Trimming
          1.
          Trimming an Object
          2.
          Cutting All Intersected Objects
          3.
          Using Groups or Components to Create Cutting Objects
          4.
          Intersecting with Groups and Components, Without Exploding
          5.
          Intersecting with Both Intact and Exploded Components
          6.
          Intersecting Only Selected Objects
          7.
          Intersecting Within a Group or Component
          8.
          Using Intersect to Trim Components with Themselves
        4. Chapter 4 Advanced Intersect and Follow Me Techniques
          1.
          Creating Temporary Faces for Follow Me
          2.
          Rounding Corners
          3.
          Creating Lathed Shapes
          4.
          Roofing with a Uniform Slope
          5.
          Creating "Dummy" Follow Me Paths
          6.
          Extending Follow Me Paths
          7.
          Using Intersect to Create a 3D Follow Me Path
        5. Chapter 5 Roofs: Constraints and Inferences
          1.
          Creating an Overhanging Roof
          2.
          Creating Dormers
          3.
          Working with Roof Intersections
          4.
          Creating Overhangs with Autofold
        6. Chapter 6 Groups: Protect and Defend
          1.
          2.
          Ungluing Faces
          3.
          Unsticking Edges
          4.
          Protecting from Edits
          5.
          Cutting and Slicing
          6.
          Two-Sided Coloring
          7.
          Locking a Group
        7. Chapter 7 Components: Efficiency in Repetition
          1.
          Creating a Component
          2.
          Using the Components Window
          3.
          Inserting a Component
          4.
          Editing or Exploding a Component
          5.
          Renaming a Component
          6.
          Saving a Component in Its Own File
          7.
          Accessing Local Components
          8.
          Painting Components
          9.
          Repeating Objects with Different Sizes
          10.
          Aligning and Gluing
          11.
          Using Components for Symmetric Models
          12.
          Placing Windows in 3D Walls
          13.
          Reloading Components
          14.
          Replacing Components
          15.
          Working with the Outliner
        8. Chapter 8 Painting, Materials, and Textures
          1.
          Finding Materials and Images
          2.
          Getting Images into Your Model
          3.
          Creating Material Collections
          4.
          Painting Multiple Faces
          5.
          Changing Material Size and Color
          6.
          Copying a Material
          7.
          Using Translucent Materials
          8.
          Painting Edges by Material
          9.
          Positioning Textures: Fixed Pins
          10.
          Positioning Texture on Round Faces
          11.
          Creating and Editing a Unique Texture
          12.
          Using Alpha-Transparent Images
        9. Chapter 9 Modeling with Digital Photos
          1.
          Positioning Textures with Free Pins
          2.
          Editing a Photo
          3.
          Adding Faces to Patch an Image
          4.
          Using Images to Make Face Camera Components
          5.
          Using Free Pins and a Single Image to Paint a 3D Object
          6.
          Using Photo Match to Model a 3D Object
          7.
          Using Photo Match to Paint an Existing Model
        10. Chapter 10 Modeling with Exact Dimensions
          1.
          Working with Lines
          2.
          Working with Rectangles
          3.
          Working with Circles and Polygons
          4.
          Working with Arcs
          5.
          Importing Graphics
          6.
          Using the Tape Measure for Construction Lines and Points
          7.
          Measuring and Marking Angles
          8.
          Finding the Area of Faces
          9.
          Creating a Grid
          10.
          Measuring Lengths and Resizing
          11.
          Resizing Models with Groups and Components
          12.
          Resizing Parts of Your Model
          13.
          Resizing a Model in Multiple Directions
        11. Chapter 11 Presentation: Showing off Your Model
          1.
          Working with Layers
          2.
          Working with Scenes
          3.
          Working with Shadows
          4.
          Sectioning Your Model
          5.
          Using Layers and Scenes to Control Displayed Objects
          6.
          Using Layers, Scenes, and Groups for Different Design Scenarios
          7.
          Studying Shadow Movements
          8.
          Walking Through Your Model
          9.
          Creating Animated Sections
          10.
          Creating Staged Sectioning Animation
        12. Chapter 12 Displaying Your Model
          1.
          Hiding and Softening Edges
          2.
          Changing the Style
          3.
          Creating a New Style
          4.
          Saving Styles
          5.
          Saving a Style As a Template
          6.
          Mixing Styles
          7.
          Adding a Watermark
          8.
          Creating a Sketchy Edge Style
          9.
          Using Styles in a Presentation
        13. Chapter 13 3D Warehouse and Google Earth
          1.
          Finding Models in the 3D Warehouse
          2.
          Refining Your 3D Warehouse Search
          3.
          Uploading Models to the 3D Warehouse
          4.
          Creating Collections in the 3D Warehouse
          5.
          Controlling Model or Collection Privacy
          6.
          Adding Models or Collections to Your Collections
          7.
          Taking Credit for Your Model
          8.
          Manually Georeferencing Your Model
          9.
          Georeferencing Your Model by Using Google Earth
          10.
          Getting Your Models into the 3D Buildings Layer
          11.
          Creating a Placemark in Google Earth
          12.
          Relocating a Georeferenced Model
          13.
          Downloading Buildings That Appear in Google Earth
        14. Chapter 14 Dynamic Components
          1.
          Finding Dynamic Components
          2.
          Interacting with Dynamic Components
          3.
          Investigating Dynamic Component Options
          4.
          Scaling Dynamic Components
          5.
          Modifying and Replacing Dynamic Components
          6.
          Sizing by the Reference Point
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