I broke SU - shape study.
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I was about to post this in the SketchUp forum, maybe even in the bugs forum but got a result I believe is worthy of posting here. So here is the rendering and below is my original topic of how I broke SketchUp

Twilight Render, hdr lighting, simple tone mapping, exposure 2, gamma .8, High+ preset, 2min 30s render time.

%(#408000)[Ok, so I was playing around with shapes and came up with something interesting (to me anyway). So I wanted to do a rendering with hdr lighting and shoot it overnight. The problem is I cannot add a texture to the shape.
I built it by placing some random points in 3d space then used the F-spline script to trace a path. I then used the pipe along path script to make it a cylinder. I stretched and squished until I had something more interesting then I used Subdivide and Smooth. After a couple iterations I had this smooth shape that weighed in at just over 30,000 faces at a size of 4.64 MB. Not too heavy for a model but very heavy for a component or group.
So, I decided to set up the scene by giving this thing a material, this is where I realized I broke SU (not really just this file I guess). Every time I try to give the surface a texture SU shuts down, no bugsplat, no warning just 'poof', gone. So I tried exploding the component and SU just locks up. No activity at all. Of course if I leave it for a few hours it might finish exploding but I want to go to bed.
I was able to paint the group without editing so I may just get a render out of it after all.
Anyway, I just thought I would share.
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That's quite freak, Eric, but at least the render is cool and it was well worth posting it here!
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If you tweak it a little bit so it vaguely resembles a letter, this weird shape would make a cool logo.
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yeah boo I cannot explode organic forms sometimes too, it just freezes.
love the render mate....very natural and soft lighting. great caustic too well done.

lovely shape and lovely colour!
ah i see you got down with the tone mapping....simple always looks good for these refractive materials; there seems to be more colour
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I always use components (models imported from blender) 10 000 to 60 000 faces. I can have four or five individual huge components or groups. To explode them was never a problem. It takes some (5) min though. I think its all about topology... where blender just rocks. Because its completely wrong to subdivide triangulated meshes. Not to handle quads, its a major problem of SU. Just activate 'show hidden geo', try to move a point and see the whole truth behind this handy GUI.
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Very cool geometric volume!

Maybe this site can interest you
And this program given here yesterday
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Forgot to comment this.
Beautiful, I agree with Miguel, it could be a great logo too.

A logo for a better zbrush maybe.
If it was a Z(b) -
Great shape - looks amazing in that material.
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Thanks for the kind comments all. I appreciate it.
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Here is another, as well as a small tutorial on how I made the shape. In the tut I did not subdivide the model, I will leave that to you if you wish. The file went from 117kb to 4.64MB after subdividing with 3 iterations.


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I've had the same issue as oli suggested when importing onyx trees and exploding, SU goes south!
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I combined the two here.

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Yes, High+ for this one. Thanks.
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excellent. nice colour and tone. you got this studio setup bang on, well done
are u still using high+? caustics look great
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@unknownuser said:
I combined the two here.
You should start competing with Dale Chihuly for creative glass work.

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