I broke SU - shape study.
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yeah boo I cannot explode organic forms sometimes too, it just freezes.
love the render mate....very natural and soft lighting. great caustic too well done.
lovely shape and lovely colour!
ah i see you got down with the tone mapping....simple always looks good for these refractive materials; there seems to be more colour
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I always use components (models imported from blender) 10 000 to 60 000 faces. I can have four or five individual huge components or groups. To explode them was never a problem. It takes some (5) min though. I think its all about topology... where blender just rocks. Because its completely wrong to subdivide triangulated meshes. Not to handle quads, its a major problem of SU. Just activate 'show hidden geo', try to move a point and see the whole truth behind this handy GUI.
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Very cool geometric volume!
Maybe this site can interest you
And this program given here yesterday -
Forgot to comment this.
Beautiful, I agree with Miguel, it could be a great logo too.
A logo for a better zbrush maybe. If it was a Z(b) -
Great shape - looks amazing in that material.
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Thanks for the kind comments all. I appreciate it.
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Here is another, as well as a small tutorial on how I made the shape. In the tut I did not subdivide the model, I will leave that to you if you wish. The file went from 117kb to 4.64MB after subdividing with 3 iterations.
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I've had the same issue as oli suggested when importing onyx trees and exploding, SU goes south!
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I combined the two here.
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Yes, High+ for this one. Thanks.
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excellent. nice colour and tone. you got this studio setup bang on, well done
are u still using high+? caustics look great
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@unknownuser said:
I combined the two here.
You should start competing with Dale Chihuly for creative glass work.
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