HMS Ontario
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Progress,but grrr those masts took ages.The guns stowed and ports closed in this render,the guns alone are +- 25k polys,and they are really as low as I can get them.
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Well have I learned alot since the last post,
I recently started using max 09 for the render to texture feature,well....Here is a shot of my boat I started yesterday,no textures here in this shot,just showing the shading that Max gives,this is a in game render.
Here are some shots after the textures were added in SU,exported and baked in Max (also in Game renders)
Here is where she is now,the sails were made in Max as adding wind to cloth is a realism I cant manually model,same for the flag above.
The textures in the last 4 shots are straight from SU to KT,Ill bake them tommorow and do some more renders to show the differance,but overall I think this is a killer combo for speedy modeling.
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baie mooi boet
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GA! All those curves! How long does it take to model those curves?
BTW, beautiful work. One day, one day....
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great work, I like very much the hulls...
MALAISE
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Great work... hope you not spending too much time modelling...
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Glad to see you here!
Not too much time modeling,get some time off while rendering textures to head to the beach,maybe eat aswell
Not to long Eco,Plans really do help
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Started the USS Essex on tuesday and been doing about 9 - 10 hours a day on her.
There is plenty of history about the ship online but heres a quick ref : http://en.wikipedia.org/wiki/USS_Essex_(1799)
My plans indicate her to have 42 guns,a ship rigged American Frigate ,40 pound carronades on her gundeck and the rest are 12 pounders.
Oh and she has a astonishing 134 belaying pinsShes not going to be low poly but I am trying to keep her down,shes 60k at the moment.
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I just joined the forum and found this thread on the HMS Ontario. As a model shipwright I was most impressed with your work. I had a question, how you were constructing the hull's and if you use any specific ruby scripts? I am working on a 16 gun brig and could use some insights.
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