Free Real Time Raytracer Nurbs & polys
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Hi Pilou,
i tried the viewer, but i got at startup a failure message.
Karlheinz
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[Die haben wohl nen Fehler mit der Ordnerstruktur gemacht...]
The error message says that some .dll files are missing, but they exist in the superior directory. I just tried something and it worked:
Copy all .dll files from the *Augenblick MMV (32-Bit) 0.6 folder into the *bin folder. Then go to *bin* and doubleclick on AugenblickMMV.exe. -
Aerilius,
thanks / Dankeschön it works now.
Karlheinz
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It seems to be a real alpha version. I couldn't open neither a fbx file nor an obj file.
Karlheinz
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Me neither.
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tried fbx, obj, & an igs.. nada
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Same here...
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I suggest you to go to the forum
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Sorry everyone, not ray trace, but some other means called "images synthesis".
".....whereas the computation time required for images synthesis is much shorter in comparison to traditional ray tracing....."
Well, if it looks as good......
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@unknownuser said:
It is possible for you to load an unlimited* number of polygons without affecting the frame rate, due to the ray tracing technology
@unknownuser said:
we started developing our own binary file format, which will allow you to save and load your scenes even faster - well and more complete of course. Currently it is only a working proof of concept, but just to give a little teaser - you all remember the "fat" lucy model with 28 Million polygons? Blender loads it for ages (if at all) and even Mesh Lab takes around have a minute. Or PLY importer does it in a few seconds, but now... we can load her in 2.5 seconds - yes, that is 2 and a half of a second!
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OK, you win, but only if it is real ray tracing:-)
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Next alpha will have bigger size ans smaller watermarks
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very interesting.. thanks for sharing pilou.
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Comeback with another name
RenderGin free beta release!
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awesome....and a mac version! yay!
[edit] when I run the application it just exits immediately. I see the UI for a split second and then it shuts down
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Seems this forum maybe can answer you
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I already posted the problem, I'm sure it's a simple fix.
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Works on PC for me. Anyone know how you pan? Seems okay, but a little quirky. With HDRI disabled in the demo, it's hard to really gauge the results.
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RengerGin import 3ds or obj works only when the file is for example on desktop. When on other folders may an error message is coming. Please load the foles on desktop and it should work. What does anybody think about RenderGin?
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