Imported images vs textures
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I have been building 2d face me people with png files (imported as images, not textures) when it was brought to my attention that by using a texture, the component image could be bumped for greater realism. So I took one my 2d components, removed the existing image on the face, and replaced it with a texture. I had problems scaling, and aligning things up, but when I bumped, and rendered, the rendered image had better 3d effect. Problem is that the rendered colors now look washed out. I previously read some where that compressed images sometimes have problems with gamma correction when they are rendered, so I atempted to adjust the texture's gamma setting prior to rendering. No luck. Anyone with advice, or suggestions?
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Which render engine are you using?
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IDX Renditioner. Their engine is lightworks.
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sounds similar to mismatched color profiles..
if a picture is saved in adobe98 (for example) and then viewed in a browser that can't read profiles, the image will appear washed out.. this is why you should generally save all your web stuff in sRGB -- most browsers are displaying in sRGB (while others can read any profile.. safari being one)..anyway, try saving the texture with an sRGB profile (or sRGB IEC61966-2.1 if that option is available in your editing app)..
if need be, post the picture here and i can convert it for you.. -
Could you please post a "before and after"? I have an idea from my past experience with 3dsMAX.
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No before, guess I inadvertantly wrote over. After below:
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This looks like a problem of overexposure, not gamma. Try lowering the sun intensity.
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Miguel, Helped a little. Guess before I can be sure, I must rebuild the component.
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