Rotation Point
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I want to create a ball and socket joint and rotate the ball section from the centre of the ball which is easy to do when there is only a ball as a group, however if you add arm to the ball it changes the rotate point, is there a way to keep the rotate point in the centre of the ball. hinge joints are easy.
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Heres an old trick i learnt from a clever fellow called justin chin.
To use it, just select the ball, get the rotate tool and centre it on one of the squares. Once youve finished positioning the ball, you can hide the rigging by turning of the layer called 'rigging'.
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Nice tip Remus
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Thanks Remus I have Been playing around for the last couple of hours with a similar method with a rotation rig inside the ball and accessing it with layers but this is far superior
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Hi folks.
Another possibility is to add a line from one "pole" of the sphere to the other (show hidden geometry to find them easily). After that, using X-Ray mode will allow you to snap to this line center which is also the sphere center.
Just ideas.
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