Displacement maps from Fog
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I apologise for the size of the images, I had to scale the image down to fit forum rules. Hopefully you'll get the gist of it without the larger images.
I'm sure this isn't groundbreaking, it's just a method for creating displacement maps using the fog in Sketchup. Surely I'm not the first one to think it up, but I felt quite proud seeing the decent results it produced.
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That's really neat. What software are you using the displacement in?
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Thanks! This is very helpful for me and much faster than making a depth render in KT.
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Cheers guys! EscapeArtist, I'm using VRay to render it.
I'm sure my technique with the fog can be refined, I was basically aiming to get as much contrast in Sketchup as possible.
Also, I was telling a friend today about it, and he pointed out that displacement maps are basically hypsometric plans! (hypsometric plans are used in topography, they are colour-coded according to height)So now I'm printing out my displacement map because I can use it as a hypsometric very proud lol
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Actually this technique can also be used to produce bump maps from geometry, very cool!
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how are you controlling the height of the displacement so that it matches real world units?
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@mirjman said:
how are you controlling the height of the displacement so that it matches real world units?
I'm not... I just eyeballed it, did a couple of tests before settling... I did think about it, and I guess a more precise way of eyeballing it (so not precise either) would be opening both files, use the front view on both and compare.
I remember reading somewhere the multiplier for displacement maps had some real world meaning, I'll do some research.
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