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    Organic Shapes

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    • J Offline
      JHuman
      last edited by JHuman

      I am modeling an "accent" piece for an interior lobby. The shape is somewhat oval in plan but I need to cut out shapes (see attached image).
      I managed to do most of this conceptual peice in Photoshop but now we are doing a flythrough and I need to figure out how to do this in complete 3D. If anyone has any ideas that would be great!

      Thanks

      http://farm3.static.flickr.com/2507/3907730490_47a8d54262.jpg

      http://farm4.static.flickr.com/3514/3907730452_790e176591.jpg

      • Doweth!
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      • GaieusG Offline
        Gaieus
        last edited by

        Hi JH,

        Fixed the image links (they didn't show in your post - note that you cannot embed the URL of a page they are displayed on - you always have to embed the image URL)

        Anyway, the two images (and their URL's) are the same so there's still something going wrong.

        @jhuman said:

        I need to cut out shapes

        That's exactly how you do it. Make your (full) oval shape then make shapes that you can "poke through" your oval - select both shapes, right click > Intersect... With model (or selected) and those cutout lines will appear.

        Now you only need to remove unnecessary geometry.

        Gai...

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        • J Offline
          JHuman
          last edited by

          Sorry about the images, I knew how to do this with intersecting shapes and cutouts. Once I get the images up it will make more sense. Thanks for the reply!

          • Doweth!
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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            Simple example to get you started?


            A model


            Image

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            • J Offline
              JHuman
              last edited by

              I figured out how to sort of make it work. I ended up having to cut the oblong oval shape into about 5 or 6 different groups, then intersecting and subtracting from each one individually, then combining them back into one piece. The intersecting shapes had to have a very high segment count to appear smooth.

              Honolulu, that’s pretty much the same approach I took, but since my shape was not a perfect circle and the soffit drops down and goes back up and snakes its way around the oval shape, this wasn’t as easy as it looked. I will post a final image once it’s all rendered in vRay.

              Thanks for the help, if anyone else has more suggestions that would be great!!!

              http://farm4.static.flickr.com/3605/3909006899_d5b2b2c3c7.jpg

              • Doweth!
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              • honoluludesktopH Offline
                honoluludesktop
                last edited by

                Oops.....Sometimes I don't read a post carefully. To make the basic shape did you consider "scale" as attached?


                test01.jpg


                test02.jpg

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                • J Offline
                  JHuman
                  last edited by

                  Hmmm, no I didnt, but thats a good idea! I will give it a shot, thanks for the advice. There are a couple of those scale rubies out there for circular shapes I might give one of those a shot. Thanks Honolulu, opened up a whole new thought processes!

                  • Doweth!
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