Appartment block in Belgium
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Hello,
It's been a while I've been back on the boards (posting something),
so I suppose it's the best to introduce myself shortly. I'm a young
student (16 to be precise) which shares the same passion as most
people do here. The SU microbe has bitten me about 3 years ago
when I started creating game modifications, and later it drove me
to some small jobs in the viz. On school I'll be starting in the 5th
grade of 'Architecture & Interior Design' on high school located
in.. Belgium (how could you ever guess.. ) where I'll be using
SU for the first time on school (hehe looking forward to that!)Oh well, that's about it, a bit longer than I've expected, but I'm a big
talker..I'm currently working on an appartment block that will be located in Belgium (Olen),
but I'm still not that happy with the image I'm getting, so if you guys have any
constructive critism or way to make this better, please let me know, it will be
greatly appreciated.N.B. Project should be finished at wednesday / tree clipmap was not finished yet.
Sorry if my English is a bit slugish,
FoXy ^^ -
Hi FoXy,
Looks good so far, i don't have much experience with renders yet but i'm learning. Do you think your roof tile should have a little dull reflection?
Other than that well done. Although i'd hate to be a window cleaner in Olen
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@unknownuser said:
Hi FoXy,
Looks good so far, i don't have much experience with renders yet but i'm learning. Do you think your roof tile should have a little dull reflection?
Other than that well done. Although i'd hate to be a window cleaner in Olen
Hehe thanks "rclub24", you're right it could use some more specularity (if that is what you mean?).
Yeah I understand, well the architecture of this block really isn't my style, and all these windows
being the same (and in a weird curved position) might be a pain the clean them, as long as we get
'enough' work for these 3D jobs I suppose we won't need to clean them, at least I hope so.Cheers,
FoXar ^^ -
There you go, made the shadows softer, some more specularity on the roof and the tree has been finished.
Cheers,
FoXar ^^
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I came to the final image right now, included the raw render for the fans.
Cheers,
FoXar ^^ -
FoXar...great rendering and good modeling!
That said and sincerely...since I've been asking for specific crits, here's a couple of things that hit me: The white shape on the right doesn't seem to belong to anything (and therefore distracts my attention...? As an architect, the lack of modelled delineation of the material break between brick and stucco on the lower left flattens that wall for me...the brick should project a couple inches? The image as a whole seems cropped too close to me...a bit more environment around the building might serve the subject better?
Well done fixes on the latter images BTW. Again, good job!
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Thanks Tom,
@tomsdesk said:
The white shape on the right doesn't seem to belong to anything (and therefore distracts my attention...?
You're right, the white shape (which actually should be a home) on the right side of the building looks a bit odd.
I'll try to fix that in Photoshop as I don't have enough time to re-render.@tomsdesk said:
As an architect, the lack of modelled delineation of the material break between brick and stucco on the lower left flattens that wall for me...the brick should project a couple inches?
Hmm I think I get what you mean, I might accentuate the line between the brick and stucco some more in Photoshop, but
how do you mean exactly with "the brick should project a couple inches?" , the brick and stucco are at same level so there should
be no 'extruded stucco block'.@tomsdesk said:
The image as a whole seems cropped too close to me...a bit more environment around the building might serve the subject better?
You're right, the only thing why I didn't do this is due time, the block is between 2 other homes, so I had to keep the image
tight to not have the need to model all the surroundings.@tomsdesk said:
Well done fixes on the latter images BTW. Again, good job!
Thanks a lot Tom, a shame I don't have time to re-render it, but I'll keep in mind your tips
for any future projects, thanks a lot (again).Cheers,
FoXar ^^ -
Foxar, what do you mean you have no time to rerender? how long did it take? when is it due?
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@solo said:
Foxar, what do you mean you have no time to rerender? how long did it take? when is it due?
It took about 10 hours, it should be finished by wednesday, but I only have this night free to render the backside of the building and tomorrow evening to photoshop it.
Cheers,
Roevens Johannes -
nice renders... 10 hours to render a single picture or render them all? What render app do you use and what size is the original picture? 10 hours seems a bit long to me.
remon_v
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@remon_v said:
nice renders... 10 hours to render a single picture or render them all? What render app do you use and what size is the original picture? 10 hours seems a bit long to me.
remon_v
Well the last render took 10 hours to render in Kerkythea in MLT (Multi Light Transport -> Unbiased) at a resolution of 1920x1080 (Full HD)
The thing actually is with the preset the longer you let it render the better it gets, so if I wanted to I was able to stop the render after 1 hour
but the image would've been very grainy and darker then.Cheers,
FoXar ^^ -
If you do not mind, ship it over to me and I will see if I can speed things up (I have a farm)
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@solo said:
If you do not mind, ship it over to me and I will see if I can speed things up (I have a farm)
Sure I don't, but what do you exactly want me to send? The SketchUp file only (as I've seen you making lots of Vue renders
for others), or the Kerkythea file + material folder?(If there's anything I could do for you, feel free to contact )
Cheers and many thanks, I really appreciate this,
Roevens Johannes -
Send the SU file with all mapped textures, make it SU6, and if there is anything else you need or need me to keep to let me know.
I will probably use Vue or Vray4Max, unless you insist on KT. -
That's a great gesture Pete and especially in the current climate where time is money. Helping out someone with time constraints and processing power issues who has shared their project with the community to judge is extremely giving.
My hat is off to you, you truly are a gentleman and a scholar.
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@solo said:
Send the SU file with all mapped textures, make it SU6, and if there is anything else you need or need me to keep to let me know.
I will probably use Vue or Vray4Max, unless you insist on KT.Wow Pete, awesome I'm really stunned, the file's uploading right now it's just not over 50 megs, so it's taking a while
but I'll send a PM once finished, just use the engine you like the most, I don't really care, I know your works are stunning!Cheers,
Roevens Johannes -
@unknownuser said:
That's a great gesture Pete and especially in the current climate where time is money. Helping out someone with time constraints and processing power issues who has shared their project with the community to judge is extremely giving.
My hat is off to you, you truly are a gentleman and a scholar.
Sure he is, thanks again Pete! If there's any modeling work I could do feel free to ask, btw, I'm also
somewhat experienced in graphic design and webdesign!Cheers,
Roevens Johannes ^^ -
Check your pm.
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@solo said:
Check your pm.
I just did, it's looking great, btw can I (or you, just like you wish) post your render?
Cheers,
Roevens Johannes ^^ -
yeah I would like to see I'm curious
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